private void OnSaveDeployment(object sender, RoutedEventArgs e) { SaveEventType saveEvent = SaveEvent; if (saveEvent != null) { saveEvent(); } }
public CustomSaveEvent(SaveEventType eventType, UnityEngine.GameObject eventObject, int sceneIndex) { EventTime = DateTime.Now; EventType = eventType; SceneIndex = sceneIndex; ObjectName = eventObject.name; ObjectPosition = eventObject.transform.position; }