private void OnSaveDeployment(object sender, RoutedEventArgs e)
        {
            SaveEventType saveEvent = SaveEvent;

            if (saveEvent != null)
            {
                saveEvent();
            }
        }
Ejemplo n.º 2
0
    public CustomSaveEvent(SaveEventType eventType, UnityEngine.GameObject eventObject, int sceneIndex)
    {
        EventTime  = DateTime.Now;
        EventType  = eventType;
        SceneIndex = sceneIndex;

        ObjectName     = eventObject.name;
        ObjectPosition = eventObject.transform.position;
    }