public void OnOverwriteSlot(int _slot) { if (!lockSlots) { if (File.Exists(validFiles[_slot])) { saveDataManager.Save(validFiles[_slot]); } UpdateSaveList(); } }
private void AfterAdProcess() { lastAdShown = Time.realtimeSinceStartup; SaveDataManager.getValue.gameStatus = statusBeforAd; SaveDataManager.Save(); Time.timeScale = 1f; }
public void Logout() { // Check if already Signed out if (!isAuthenticated()) { SetResult("Erfolgreich abgemeldet.", "Successfully logged out."); return; } // Save login status SaveDataManager.getValue.playGamesAutomaticAuth = false; SaveDataManager.Save(); // Init iff not done jet if (!initialized) { initPlayGamesServices(); } // Singout try { PlayGamesPlatform.Instance.SignOut(); SetResult("Erfolgreich abgemeldet.", "Successfully logged out."); } catch (Exception e) { Debug.LogError(e); SetResult("Fehler beim abmelden", "Error during logout."); } }
public async Task UpdateChannelAsync([Summary("The channel. Make sure you mention the channel with '#'.")] string channelMention) { ulong id; if (ulong.TryParse(channelMention.Replace("<", "").Replace(">", "").Replace("#", ""), out id)) { foreach (var guildData in SaveDataManager.saveData.guildDataList) { if (guildData.guildId == Context.Guild.Id) { guildData.channelId = id; SaveDataManager.Save(); await ReplyAsync("Updated channel!"); return; } } SaveDataManager.saveData.guildDataList.Add(new GuildData(Context.Guild.Id, id)); SaveDataManager.Save(); await ReplyAsync("Updated channel!"); } else { await ReplyAsync("Can't get channel. Be sure to mention it with '#'."); } }
public void ButtonSpecialAdsContinueNotification() { SaveDataManager.getValue.notificationAdsFinished = true; SaveDataManager.Save(); // SceneManager.callSceneSettings(); ButtonSpecialAds(); }
public void ButtonSettingsVibration() { switch (SaveDataManager.getValue.settingsVibration) { case SettingsVibration.Off: SaveDataManager.getValue.settingsVibration = SettingsVibration.Short; break; case SettingsVibration.Short: SaveDataManager.getValue.settingsVibration = SettingsVibration.Medium; break; case SettingsVibration.Medium: SaveDataManager.getValue.settingsVibration = SettingsVibration.Long; break; case SettingsVibration.Long: SaveDataManager.getValue.settingsVibration = SettingsVibration.Off; break; default: SaveDataManager.getValue.settingsVibration = SettingsVibration.Medium; break; } SaveDataManager.Save(); VibrationManager.Setup(); OESettings.instance.UpdateButtonUIVibration(); VibrationManager.Vibrate(); }
public void ButtonSettingsSound() { switch (SaveDataManager.getValue.settingsSound) { case SettingsSounds.All: SaveDataManager.getValue.settingsSound = SettingsSounds.Sound; SoundScript.instance.SoundOnlySound(); break; case SettingsSounds.Sound: SaveDataManager.getValue.settingsSound = SettingsSounds.Off; SoundScript.instance.SoundOff(); break; case SettingsSounds.Off: SaveDataManager.getValue.settingsSound = SettingsSounds.All; SoundScript.instance.SoundOn(); break; default: SaveDataManager.getValue.settingsSound = SettingsSounds.All; SoundScript.instance.SoundOn(); break; } SaveDataManager.Save(); OESettings.instance.UpdateButtonUISound(); }
private void BeforeAdProcess() { statusBeforAd = SaveDataManager.getValue.gameStatus; SaveDataManager.getValue.gameStatus = GameStatus.advert; SaveDataManager.Save(); Time.timeScale = 0f; }
static void Save() { Console.WriteLine("Name?"); string name = Console.ReadLine(); Console.WriteLine("Number?"); float number; if (!float.TryParse(Console.ReadLine(), out number)) { Debug.Log("Must input float value."); //Console.WriteLine("Must input float value."); return; } Console.WriteLine("Count?"); int count; if (!int.TryParse(Console.ReadLine(), out count)) { Debug.Log("Must input int value."); //Console.WriteLine("Must input int value."); return; } SaveData data = new SaveData { Name = name, Number = number, Count = count, }; SaveDataManager.Save(data); }
public override void UpdateLevel() { if (SaveDataManager.getValue.shrinkItemLVL < 3) { SaveDataManager.getValue.shrinkItemLVL++; SaveDataManager.Save(); } }
public void Login(bool withUI) { // Check if already Signed in if (isAuthenticated() || ConstantManager.demoMode) { if (withUI && !ConstantManager.demoMode) { SetResult("Erfolgreich angemeldet.", "Logged in successfully."); } return; } // Prevent Double-Action if (withUI) { UiObjectReferrer.instance.notificationLoginContinueBDE.interactable = false; UiObjectReferrer.instance.notificationLoginContinueBEN.interactable = false; UiObjectReferrer.instance.notificationLoginBackBDE.interactable = false; UiObjectReferrer.instance.notificationLoginBackBEN.interactable = false; UiObjectReferrer.instance.notificationLoginContinueTDE.color = new Color32(255, 255, 255, 90); UiObjectReferrer.instance.notificationLoginContinueTEN.color = new Color32(255, 255, 255, 90); UiObjectReferrer.instance.notificationLoginBackTDE.color = new Color32(255, 255, 255, 90); UiObjectReferrer.instance.notificationLoginBackTEN.color = new Color32(255, 255, 255, 90); } // Init if not done jet if (!initialized) { initPlayGamesServices(); } // Authenticate try { Social.localUser.Authenticate((bool success) => { if (success) { if (withUI) { SetResult("Erfolgreich angemeldet.", "Logged in successfully."); } } else { if (withUI) { SetResult("Fehler beim anmelden.", "Error during login."); } } }); } catch (Exception e) { Debug.LogError(e); SetResult("Die Authentifizierung ist fehlgeschlagen.", "An Error occured during Authentification."); } // Save login status if (withUI) { SaveDataManager.getValue.playGamesAutomaticAuth = true; SaveDataManager.Save(); } }
public void SetupEndgame() { SaveDataManager.getValue.statsTotalGamesPlayed += preRevive.totalGamesPlayed + postRevive.totalGamesPlayed; SaveDataManager.getValue.statsTotleCountRevive += preRevive.totalCountRevive + postRevive.totalCountRevive; // STATS SaveDataManager.getValue.statsTotalParticles += value.particlesSpawned; // Normal Particles SaveDataManager.getValue.statsTotalNormalParticlesSpawned += value.normalParticlesSpawned; SaveDataManager.getValue.statsTotalNormalParticlesDestroyed += value.normalParticlesDestroyed; SaveDataManager.getValue.statsTotalNormalParticlesCollected += value.normalParticlesCollected; SaveDataManager.getValue.statsTotalGainedMass += value.gainedMass; // Shrink Particles SaveDataManager.getValue.statsTotalShrinkParticlesSpawned += value.shrinkParticlesSpawned; SaveDataManager.getValue.statsTotalShrinkParticlesDestroyed += value.shrinkParticlesDestroyed; SaveDataManager.getValue.statsTotalShrinkParticlesCollected += value.shrinkParticlesCollected; SaveDataManager.getValue.statsTotalLossMass += value.lossMass; // Gold Particles SaveDataManager.getValue.statsTotalGoldParticlesSpawned += value.goldParticlesSpawned; SaveDataManager.getValue.statsTotalGoldParticlesDestroyed += value.goldParticlesDestroyed; SaveDataManager.getValue.statsTotalGoldParticlesCollected += value.goldParticlesCollected; SaveDataManager.getValue.statsTotalGainedGold += value.goldMassCollected; // Projectiles SaveDataManager.getValue.statsTotalProjectilesFired += value.projectilesFiredTotal; SaveDataManager.getValue.statsTotalProjectilesHit += value.projectilesHitTotal; // Input SaveDataManager.getValue.statsTotalInputSwipe += value.inputSwipeCount; SaveDataManager.getValue.statsTotalInputTab += value.inputTabCount; // Time value.roundTime = Time.realtimeSinceStartup - value.startTime; SaveDataManager.getValue.totalTimeIngame += value.roundTime; // Score SaveDataManager.getValue.scoreTotal += value.score; GoldScript.instance.EarnGold(value.goldMassCollected); if (ScoreScript.instance.newHighscore) { GoogleLoginScript.instance.SetNewHighscore((int)value.highscore, GPGSIds.leaderboard_highscore); SaveDataManager.getValue.highscore = value.highscore; SaveDataManager.getValue.highscoreRoundDataGrow = preRevive.normalParticlesDestroyed + postRevive.normalParticlesDestroyed; SaveDataManager.getValue.highscoreRoundDataShrink = preRevive.shrinkParticlesCollected + postRevive.shrinkParticlesCollected; SaveDataManager.getValue.highscoreRoundDataGold = preRevive.goldMassCollected + postRevive.goldMassCollected; SaveDataManager.getValue.highscoreRoundDataTime = preRevive.roundTime + postRevive.roundTime; } // Achievements if (ScoreScript.instance.difficultFactor > SaveDataManager.getValue.maxReachedDifficulty) { SaveDataManager.getValue.maxReachedDifficulty = ScoreScript.instance.difficultFactor; } // Level value.levelPointsForDestroy = value.normalParticlesDestroyed + value.goldParticlesCollected + value.shrinkParticlesCollected; value.levelPointsForDistance = (int)value.roundTime; SaveDataManager.getValue.currentLevelPoints += value.levelPointsForDestroy + value.levelPointsForDistance; var lvlCalculation = GetCurrentLevel(); SaveDataManager.getValue.currentLevel = lvlCalculation[0]; SaveDataManager.getValue.currentRemainingLevelPoints = lvlCalculation[1]; SaveDataManager.Save(); }
//SETTINGS public void ButtonSettingLanguage() { var lang = SaveDataManager.getValue.settingsLanguage; SaveDataManager.getValue.settingsLanguage = lang == SettingsLanguages.English ? SettingsLanguages.German : SettingsLanguages.English; SaveDataManager.getValue.languageManualySet = true; SaveDataManager.Save(); LanguageScript.UpdateLanguage(); }
/// <summary> /// ゲーム終了とシーン切り替え /// </summary> public void QuitGame() { SwitchPause(true); isGameOver = true; SaveDataManager.Save(); GoToMenu(); }
private void SaveData() { if (ProgressData == null) { ProgressData = new PlayerProgressData(); } SaveDataManager.Save(ProgressData, ProgressData.DirectoryPath, ProgressData.FileNamePath); }
public void SaveAll() { // Simple Save to a file (without encryption) SaveDataManager.Save(floatNumber, "float_file"); // Saving while encrypting SaveDataManager.Save(boolean, "boolean_file", "passwordHere"); // Save of a list of a custom class without encryption SaveDataManager.Save(listOfDummyClasses, "listOfDummyClasses_file", ""); }
//SPENDING public bool SpendGold(int amount) { if (SaveDataManager.getValue.currentGold >= amount) { SaveDataManager.getValue.currentGold -= amount; SaveDataManager.Save(); return(true); } else { return(false); } }
public override void Load() { Instance = this; ModLogger = Instance.Logger; // Initialize all the things! AssetManager.Load(); LocalizationInitializer.Initialize(); ILManager.Load(); SaveDataManager.Load(); SaveDataManager.Save(); ChangelogData.PopulateChangelogList(this); }
public void Touch() { var touchedOrb = GetComponent <OrbData>(); scoreManager.AddScore(touchedOrb.GetScore()); orbDeleter.Delete(); orbsManager.DeleteOrb(); levelUpChecker.Check(); templeScaler.Scale(); scoreDisplayer.RefreshScoreText(); sePlayer.SoundGetScoreSE(); mokugyoAnimator.AnimateMokugyo(); saveDataManager.Save(); }
void OnEnable() { UiObjectReferrer.instance.statisticsScrollRect.verticalNormalizedPosition = 1f; if (SaveDataManager.getValue.settingsLanguage == SettingsLanguages.English) { UiObjectReferrer.instance.statisticsTextMain.text = GetTextEN(); } else { UiObjectReferrer.instance.statisticsTextMain.text = GetTextDE(); } SaveDataManager.getValue.achieved_streber = true; SaveDataManager.Save(); }
public void reviveGold() { if (GoldScript.instance.SpendGold(revivePrice)) { alreadyRevived = true; SceneManager.instance.callSceneRevive(); SaveDataManager.getValue.reviveBuyedCount++; SaveDataManager.Save(); } else { SetupLevel(); } }
public async Task UpdateMentionRoleAsync([Summary("True if you want the bot to mention / False if you don't")] bool mention) { foreach (var guildData in SaveDataManager.saveData.guildDataList) { if (guildData.guildId == Context.Guild.Id) { guildData.useMention = mention; SaveDataManager.Save(); await ReplyAsync("Updated settings!"); return; } } await ReplyAsync("To ensure consistency and accuracy, please first set the channel where you want the updates."); }
//creates new game save private void NewGameSave() { //audio settings dataManager.SetSound(0); dataManager.SetMusic(0); dataManager.SetMaster(0); //visual settings dataManager.SetScreenOptions(1, 0); //gameplay settings dataManager.SetTowerPlacementType(true); dataManager.SetDifficulty(2); dataManager.SetDefaultMoney(defaultMoney); //saving process dataManager.Save(); }
public void OnGUI() { testText = GUI.TextField(new Rect(10, 10, 300, 50), testText); if (GUI.Button(new Rect(10, 70, 300, 100), "Save")) { customStringSavingManager.SetCustomString("Test", testText); saveDataManager.Save("Test"); } if (GUI.Button(new Rect(10, 180, 300, 100), "Load")) { saveDataManager.Load("Test"); testText = customStringSavingManager.GetCustomString("Test"); } }
/// <summary> /// ゲームの終了 /// </summary> public void FinishGame() { if (isGameOver) { return; } SwitchPause(true); isGameOver = true; UIManager.instance.ToggleOverlay(true); UIManager.instance.ShowGameOverScreen(); UIManager.instance.UpdateScoreTexts(new Score(traveledDistance, earnedCurrency, dealtDamage, defeatedEnemyCount)); SaveDataManager.Save(); }
private void CreateNewOrb() { var generatedOrb = orbGenerator.GenerateOrb(); var generatedOrbData = generatedOrb.GetComponent <OrbData>(); var orbFlyer = generatedOrb.GetComponent <OrbFlyer>(); scoreManager.AddScore(generatedOrbData.GetScore()); levelUpChecker.Check(); orbsManager.DeleteOrb(); orbFlyer.Fly(); scoreDisplayer.RefreshScoreText(); sePlayer.SoundGetScoreSE(); mokugyoAnimator.AnimateMokugyo(); SetLastOrbGenerateTime(DateTime.UtcNow); saveDataManager.Save(); }
/// <summary> /// 武器箱五つの購入 /// </summary> public void BuyFiveCrates() { if (GameManager.playerProfile.currecy < fiveCratesPrice) { ToggleMessageWindow(true); messageWindow.GetComponent <MessageWindowBehaviour>().titleText.text = "WARNING"; messageWindow.GetComponent <MessageWindowBehaviour>().messageText.text = "You don't have\nenough money."; PlayAudio(buttonClickSound); return; } if (InventoryManager.instance.weaponCountLimit <= InventoryManager.weapons.Count) { ToggleMessageWindow(true); messageWindow.GetComponent <MessageWindowBehaviour>().titleText.text = "WARNING"; messageWindow.GetComponent <MessageWindowBehaviour>().messageText.text = "Your inventory is full."; PlayAudio(buttonClickSound); return; } GameManager.playerProfile.currecy -= fiveCratesPrice; UpdateProfile(); List <Weapon> weapons = new List <Weapon>(); for (int count = 0; count < 5; count++) { weapons.Add(new Crate(Crate.Rank.Normal, Weapon.Grade.I).Open()); InventoryManager.instance.AddItem(weapons[count]); } ToggleCrateWeaponStats(true); crateWeaponStats.GetComponent <CrateWeaponStatsBehaviour>().SetWeapons(weapons); crateWeaponStats.GetComponent <CrateWeaponStatsBehaviour>().ShowWeaponStats(); SaveDataManager.Save(); PlayAudio(purchaseSound); }
//Defined Start-Routine IEnumerator CheckPrestartConditions() { //Check if all Saved Data is collected Debug.Log(LogTime.Time() + ": Game Starter Script - Loading saved Data..."); SaveDataManager.Load(); while (!SaveDataManager.firstDataLoaded) { yield return(new WaitForEndOfFrame()); } Debug.Log(LogTime.Time() + ": Game Starter Script - All saved Data loaded..."); //Set Language Debug.Log(LogTime.Time() + ": Game Starter Script - Going to apply current Language..."); if (SaveDataManager.getValue.languageManualySet == false) { var autoLanguage = Application.systemLanguage == SystemLanguage.German ? SettingsLanguages.German : SettingsLanguages.English; SaveDataManager.getValue.settingsLanguage = autoLanguage; SaveDataManager.Save(); } LanguageScript.UpdateLanguage(); Debug.Log(LogTime.Time() + ": Game Starter Script - Language Set..."); //Set Vibration VibrationManager.Setup(); //Setup Google Play GoogleLoginScript.instance.CheckAutoSetup(); //Debug && FreeShop if (ConstantManager.freeShop) { SaveDataManager.getValue.coinItemLVL = 0; SaveDataManager.getValue.secondChanceItemLVL = 0; SaveDataManager.getValue.shieldItemLVL = 0; SaveDataManager.getValue.shootItemLVL = 0; SaveDataManager.getValue.shrinkItemLVL = 0; SaveDataManager.getValue.slideItemLVL = 0; SaveDataManager.Save(); } //Call SceneManager to load whatever needs to be loaded Debug.Log(LogTime.Time() + ": Game Starter Script - Calling Scene Manager to load first Scene..."); SceneManager.instance.startGame(); }
public void ButtonSpecialAds() { //Show Rewarded Ad if (SaveDataManager.getValue.notificationAdsFinished) { AdsManager.instance.ShowAd(AdType.Rewarded, (AdResult result) => { SceneManager.instance.callSceneSettings(); if (result == AdResult.Finished) { SaveDataManager.getValue.achieved_ehre = true; SaveDataManager.Save(); } }); } else { SceneManager.instance.callSceneAdsNotification(); } }
/// <summary> /// 選択中のアイテムの売却 /// </summary> public void SellItem() { if (selectedItem == null) { return; } if (selectedItem == GameManager.playerProfile.weapon) { return; } GameManager.playerProfile.currecy += ((Weapon)selectedItem).score * 10; if (PlayerProfile.maximumCurrencyLimit < GameManager.playerProfile.currecy) { GameManager.playerProfile.currecy = PlayerProfile.maximumCurrencyLimit; } MenuManager.instance.UpdateProfile(); RemoveItem(); int weaponNumber = 0; if (weapons.Contains((Weapon)selectedItem)) { weaponNumber = weapons.IndexOf((Weapon)selectedItem); } weaponNumber--; if (weaponNumber < 0) { weaponNumber = weapons.Count - 1; } selectedItem = weapons[weaponNumber]; ShowWeaponStats(); SaveDataManager.SetClass("Player Profile", GameManager.playerProfile); SaveDataManager.Save(); SetButtonStates(); }