예제 #1
0
 void Start()
 {
     if (scores.scoreList == null)
     {
         scores.scoreList = SaveDataHandler.GetScores();
     }
     paddleRenderer = GetComponent <SpriteRenderer>();
     Display(0);
 }
예제 #2
0
 void Start()
 {
     if (highScores.scoreList == null)
     {
         highScores.scoreList = SaveDataHandler.GetScores();
     }
     for (int i = 0; i < highScores.scoreList.Count; i++)
     {
         GameObject number   = scoreLines.transform.GetChild(i).gameObject;
         Vector3    position = number.transform.position;
         GameObject line     = Instantiate(scoreLinePrefab, new Vector3(position.x - .2f, position.y + .25f, 0), Quaternion.identity);
         line.GetComponent <ScoreLine>().Format(highScores.scoreList[i].name, highScores.scoreList[i].score);
     }
 }