void Start() { if (scores.scoreList == null) { scores.scoreList = SaveDataHandler.GetScores(); } paddleRenderer = GetComponent <SpriteRenderer>(); Display(0); }
void Start() { if (highScores.scoreList == null) { highScores.scoreList = SaveDataHandler.GetScores(); } for (int i = 0; i < highScores.scoreList.Count; i++) { GameObject number = scoreLines.transform.GetChild(i).gameObject; Vector3 position = number.transform.position; GameObject line = Instantiate(scoreLinePrefab, new Vector3(position.x - .2f, position.y + .25f, 0), Quaternion.identity); line.GetComponent <ScoreLine>().Format(highScores.scoreList[i].name, highScores.scoreList[i].score); } }