// Use this for initialization private void Awake() { SaveDataController.Init(Application.persistentDataPath, "ServerData.DATA"); clientDic = new Dictionary <string, string>(); studentDic = new Dictionary <string, StudentItem>(); DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { id = SystemInfo.graphicsDeviceID; userName = SystemInfo.deviceName; #if UNITY_ANDROID userName = SystemInfo.deviceUniqueIdentifier; #endif password = SystemInfo.deviceUniqueIdentifier; SaveDataController.Init(Application.persistentDataPath, "ClientData.DATA"); clientConnectThread = Loom.StartSingleThread(ClientConnect, System.Threading.ThreadPriority.Normal, true); }
// Use this for initialization void Start() { SaveDataController.Init(Application.persistentDataPath, "ServerData.DATA"); clientDic = new Dictionary <string, string>(); studentDic = new Dictionary <string, StudentItemView>(); }