// Update is called once per frame void Update() { string startingDay = PlayerPrefs.GetString("StartingDay"); int currentDay = saveDataController.DaysBetween(Convert.ToDateTime(startingDay), DateTime.Now) + 1; string casualties = PlayerPrefs.GetString("Casualties"); string saveData = "Save Data\n" + "StartingDay: " + startingDay + "\n" + "Current Day (f) " + currentDay + "\n" + "Casualties: " + casualties; SaveDataText.text = saveData; }