private void updateParams() { m_prevSampleCount = SampleCount; m_prevDownsample = Downsample; m_prevBlurEnabled = BlurEnabled; m_prevBlurPasses = BlurPasses; m_prevBlurRadius = BlurRadius; m_prevFilterEnabled = FilterEnabled; m_prevHDR = m_HDR; m_prevMSAA = m_MSAA; m_paramsChanged = false; }
void UpdateParams() { prevScreenWidth = m_camera.pixelWidth; prevScreenHeight = m_camera.pixelHeight; prevHDR = m_camera.hdr; prevApplyMethod = ApplyMethod; prevSampleCount = SampleCount; prevPerPixelNormals = PerPixelNormals; prevCacheAware = CacheAware; prevDownscale = Downsample; prevBlurEnabled = BlurEnabled; prevBlurRadius = BlurRadius; prevBlurPasses = BlurPasses; }
void UpdateParams() { prevScreenWidth = m_camera.pixelWidth; prevScreenHeight = m_camera.pixelHeight; #if UNITY_5_6_OR_NEWER prevHDR = m_camera.allowHDR; #else prevHDR = m_camera.hdr; #endif prevApplyMethod = ApplyMethod; prevSampleCount = SampleCount; prevPerPixelNormals = PerPixelNormals; prevCacheAware = CacheAware; prevDownscale = Downsample; prevFadeEnabled = FadeEnabled; prevFadeToIntensity = FadeToIntensity; prevFadeToRadius = FadeToRadius; prevFadeToPowerExponent = FadeToPowerExponent; prevFadeStart = FadeStart; prevFadeLength = FadeLength; prevBlurEnabled = BlurEnabled; prevBlurRadius = BlurRadius; prevBlurPasses = BlurPasses; }