public void OnTimeWeatherChange(byte[] gameTime, Global.WEATHER_TYPE weather) { Packets.Server.SendTime sendPacket = new SagaMap.Packets.Server.SendTime(); sendPacket.SetTime(gameTime[0], gameTime[1], gameTime[2]); sendPacket.SetWeather(weather); this.C.netIO.SendPacket(sendPacket, C.SessionID); }
public void ProcessTime( MapClient client, string args ) { Packets.Server.SendTime sendPacket = new SagaMap.Packets.Server.SendTime(); string[] inputs = args.Split( " ".ToCharArray() ); int size = ( inputs.Length ); if( size != 3 ) { client.SendMessage( _MasterName, "invalid time (syntax: day hour min" ); return; } client.map.UpdateTime( byte.Parse( inputs[0] ), byte.Parse( inputs[1] ), byte.Parse( inputs[2] ) ); }
public void OnTimeWeatherChange(byte[] gameTime, Global.WEATHER_TYPE weather) { Packets.Server.SendTime sendPacket = new SagaMap.Packets.Server.SendTime(); sendPacket.SetTime(gameTime[0],gameTime[1],gameTime[2]); sendPacket.SetWeather(weather); this.C.netIO.SendPacket(sendPacket, C.SessionID); }