public WindowTestConsole() : base(80, 25) { this.IsVisible = false; this.VirtualCursor.Position = new Point(3, 1); this.VirtualCursor.Print("This console can configure a window for popup. It also demonstrates some \r\n basic UI controls."); // This is set becuase when the window pops up, this console loses focus and it shifts focus to the window. // Normally consoles do not receive focus when you click on them with the mouse, so you cannot interact // with this console after the window has been shown. This allos the console to get focus again if you click // behind the window. this.CanFocus = true; this.MouseCanFocus = true; // Configure our window button var button = new SadConsole.Controls.Button(8, 1) { Text = "Show", TextAlignment = System.Windows.HorizontalAlignment.Center, Position = new Point(3, 6), }; button.ButtonClicked += button_ButtonClicked; // After it has been configured, add it to this controls console so it is rendered and can be interacted with. this.Add(button); // Create the window. It will not be shown after being created. We will use the button to do that. CreateWindow(); }
private void CreateWindow() { _window = new SadConsole.Consoles.Window(30, 10); _window.Title = " Popup Window 1 "; var closeButton = new SadConsole.Controls.Button(7, 1); closeButton.Text = "Close"; closeButton.Position = new Point(_window.CellData.Width - 2 - closeButton.Width, _window.CellData.Height - 2); closeButton.ButtonClicked += (sender, e) => { _window.Hide(); }; _window.Add(closeButton); _window.Center(); }
private void SetWindowProperties() { Theme.BorderStyle = new Cell(Resources.Palette.Rope, Resources.Palette.Loulou); Theme.FillStyle = new Cell(Resources.Palette.LightSteelBlue, Resources.Palette.Loulou); Theme.TitleStyle = new Cell(Resources.Palette.GoldenFizz, Resources.Palette.Loulou); Title = Sender.Name; var okButton = new SadConsole.Controls.Button(5); okButton.Text = "Ok!"; okButton.Position = new Microsoft.Xna.Framework.Point(Width / 2 - okButton.Width / 2, Height - okButton.Height - 1); okButton.Click += OkButton_Click; Add(okButton); }
public void UpdateMenuList() { menuControls.RemoveAll(); int buttonPosition = 1; currentButton = -1; buttons.Clear(); // Continue game button if (GameLogic.GameMapScreen != null) { SadConsole.Controls.Button continueGameButton = new SadConsole.Controls.Button(16); continueGameButton.Text = "Continue Game"; continueGameButton.Position = new Microsoft.Xna.Framework.Point(2, buttonPosition); buttonPosition += 2; continueGameButton.Click += ContinueGameButtonClicked; menuControls.Add(continueGameButton); buttons.Add(continueGameButton); } // New game button SadConsole.Controls.Button newGameButton = new SadConsole.Controls.Button(16); newGameButton.Text = "New Game"; newGameButton.Position = new Microsoft.Xna.Framework.Point(2, buttonPosition); buttonPosition += 2; newGameButton.Click += NewGameButtonClicked; menuControls.Add(newGameButton); buttons.Add(newGameButton); // Exit game button SadConsole.Controls.Button exitGameButton = new SadConsole.Controls.Button(16); exitGameButton.Text = "Exit"; exitGameButton.Position = new Microsoft.Xna.Framework.Point(2, buttonPosition); buttonPosition += 2; exitGameButton.Click += ExitGameButtonClicked; menuControls.Add(exitGameButton); buttons.Add(exitGameButton); }
protected override void Initialize() { // Generally you don't want to hide the mouse from the user IsMouseVisible = true; // Finish the initialization of SadConsole base.Initialize(); RandomWrapper randomWrapper = new RandomWrapper(2); RandomNumberServiceLocator.Provide(randomWrapper); // Create the map AdventureScreen = new AdventureScreen(); AdventureScreen.LoadMap(MapGenerator.Generate(200, 200)); AdventureScreen.SpawnPlayer(); SadConsole.ControlsConsole startingConsole = new SadConsole.ControlsConsole(SCREEN_WIDTH, SCREEN_HEIGHT); var bt1 = new SadConsole.Controls.Button(5); startingConsole.Add(bt1); SadConsole.Global.CurrentScreen = startingConsole; SadConsole.Global.CurrentScreen.Children.Add(AdventureScreen); //SimplexNoiseViewer simplexNoiseViewer = new SimplexNoiseViewer(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); //simplexNoiseViewer.LoadMap(200, 200, 0.03f); //SadConsole.Global.CurrentScreen = simplexNoiseViewer; //SadConsole.Window window = new SadConsole.Window(10, 10); //window.Title = "status"; //window.Dragable = true; //window.Show(); //SadConsole.Global.CurrentScreen = startingConsole; //SadConsole.Global.CurrentScreen.Children.Add(window); }
private void InitializeControls() { browseForLauncherButton = new StandardButton(20) { Position = new Point(2, 6), Text = "[B] Browse" }; browseForLauncherButton.Click += (sender, args) => BrowseEditor?.Invoke(this, EventArgs.Empty); Add(browseForLauncherButton); closeButton = new StandardButton(20) { Position = new Point(2, Height - 4), Text = "[ESC] Close" }; closeButton.Click += (sender, args) => Exit?.Invoke(this, EventArgs.Empty); Add(closeButton); prevFontSizeButton = new Button(1) { Position = new Point(13, 10), Text = "<", CanFocus = false, }; prevFontSizeButton.Click += (sender, args) => DecreaseFontSize?.Invoke(this, EventArgs.Empty); Add(prevFontSizeButton); nextFontSizeButton = new Button(1) { Position = new Point(21, 10), Text = ">", CanFocus = false }; nextFontSizeButton.Click += (sender, args) => IncreaseFontSize?.Invoke(this, EventArgs.Empty); Add(nextFontSizeButton); }
public SerializationTests() { controlsConsole = new ControlsConsole(80, 4); masterView = new Console(34, 15); loadedView = new Console(34, 15); masterView.Fill(Color.White, Color.Red, 0); loadedView.Fill(Color.White, Color.Blue, 0); UseMouse = true; // Add the consoles to the list. Children.Add(controlsConsole); Children.Add(masterView); Children.Add(loadedView); // Setup main view masterView.Position = new Point(3, 6); // Setup sub view loadedView.Position = new Point(80 - 37, 6); // Setup controls controlsConsole.Position = new Point(0, 0); optionButtonSurface = new SadConsole.Controls.RadioButton(18, 1) { Text = "Surface", Position = new Point(1, 1), }; optionButtonSurface.IsSelectedChanged += OptionButton_IsSelectedChanged; controlsConsole.Add(optionButtonSurface); optionButtonView = new SadConsole.Controls.RadioButton(18, 1) { Text = "Surface View", Position = new Point(1, 2) }; optionButtonView.IsSelectedChanged += OptionButton_IsSelectedChanged; controlsConsole.Add(optionButtonView); optionButtonLayered = new SadConsole.Controls.RadioButton(21, 1) { Text = "Layered Surface", Position = new Point(optionButtonSurface.Bounds.Right + 1, 1) }; optionButtonLayered.IsSelectedChanged += OptionButton_IsSelectedChanged; controlsConsole.Add(optionButtonLayered); optionButtonAnimated = new SadConsole.Controls.RadioButton(21, 1) { Text = "Animated Surface", Position = new Point(optionButtonSurface.Bounds.Right + 1, 2) }; optionButtonAnimated.IsSelectedChanged += OptionButton_IsSelectedChanged; controlsConsole.Add(optionButtonAnimated); var buttonSave = new SadConsole.Controls.Button(17) { Text = "Save and Load", Position = new Point(controlsConsole.Width - 19, 1) }; buttonSave.Click += ButtonSave_Click; controlsConsole.Add(buttonSave); basicSurface = new SadConsole.Surfaces.BasicSurface(34, 15); layeredSurface = new SadConsole.Surfaces.LayeredSurface(34, 15, 3); animatedSurface = SadConsole.GameHelpers.Animations.CreateStatic(34, 15, 15, 0.3d); viewSurface = new SadConsole.Surfaces.SurfaceView(basicSurface, new Rectangle(5, 2, 34 - 10, 15 - 4)); emptySurface = (SadConsole.Surfaces.BasicSurface)loadedView.TextSurface; MakeBasicSurface(); MakeLayeredSurface(); }
public ControlsTest() : base(80, 25) { IsVisible = false; var button1 = new SadConsole.Controls.Button(11, 1); button1.Text = "Click"; button1.Position = new Point(1, 3); button1.ButtonClicked += (s, e) => Window.Message("Clicked!", "OK"); Add(button1); var radioButton = new SadConsole.Controls.RadioButton(20, 1); radioButton.Text = "Group 1 Option 1"; radioButton.Position = new Point(1, 5); Add(radioButton); radioButton = new SadConsole.Controls.RadioButton(20, 1); radioButton.Text = "Group 1 Option 2"; radioButton.Position = new Point(1, 7); Add(radioButton); radioButton = new SadConsole.Controls.RadioButton(20, 1); radioButton.Text = "Group 2 Option 1"; radioButton.Position = new Point(1, 9); radioButton.GroupName = "group2"; Add(radioButton); radioButton = new SadConsole.Controls.RadioButton(20, 1); radioButton.Text = "Group 2 Option 2"; radioButton.Position = new Point(1, 11); radioButton.GroupName = "group2"; Add(radioButton); var checkbox = new SadConsole.Controls.CheckBox(13, 1); checkbox.Text = "Check box"; checkbox.Position = new Point(1, 13); Add(checkbox); var listbox = new SadConsole.Controls.ListBox(20, 6); listbox.Position = new Point(25, 3); listbox.HideBorder = false; listbox.Items.Add("item 1"); listbox.Items.Add("item 2"); listbox.Items.Add("item 3"); listbox.Items.Add("item 4"); listbox.Items.Add("item 5"); listbox.Items.Add("item 6"); listbox.Items.Add("item 7"); listbox.Items.Add("item 8"); Add(listbox); var slider = SadConsole.Controls.ScrollBar.Create(System.Windows.Controls.Orientation.Horizontal, 20); slider.Position = new Point(25, 10); slider.Maximum = 18; Add(slider); slider = SadConsole.Controls.ScrollBar.Create(System.Windows.Controls.Orientation.Vertical, 8); slider.Position = new Point(47, 3); slider.Maximum = 6; Add(slider); var input = new SadConsole.Controls.InputBox(20); input.Position = new Point(25, 12); Add(input); var selButton = new SadConsole.Controls.SelectionButton(20, 1); selButton.Text = "Selection Button 1"; selButton.Position = new Point(55, 3); Add(selButton); var selButton1 = new SadConsole.Controls.SelectionButton(20, 1); selButton1.Text = "Selection Button 2"; selButton1.Position = new Point(55, 4); Add(selButton1); var selButton2 = new SadConsole.Controls.SelectionButton(20, 1); selButton2.Text = "Selection Button 3"; selButton2.Position = new Point(55, 5); Add(selButton2); var selButton3 = new SadConsole.Controls.SelectionButton(20, 1); selButton3.Text = "Selection Button 4"; selButton3.Position = new Point(55, 6); Add(selButton3); var selButton4 = new SadConsole.Controls.SelectionButton(20, 1); selButton4.Text = "Selection Button 5"; selButton4.Position = new Point(55, 7); Add(selButton4); selButton.PreviousSelection = selButton4; selButton.NextSelection = selButton1; selButton1.PreviousSelection = selButton; selButton1.NextSelection = selButton2; selButton2.PreviousSelection = selButton1; selButton2.NextSelection = selButton3; selButton3.PreviousSelection = selButton2; selButton3.NextSelection = selButton4; selButton4.PreviousSelection = selButton3; selButton4.NextSelection = selButton; FocusedControl = null; //DisableControlFocusing = true; List <Tuple <Color, string> > colors = new List <Tuple <Color, string> >(); colors.Add(new Tuple <Color, string>(StarterProject.Theme.Red, "Red")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.RedDark, "DRed")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.Purple, "Prp")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.PurpleDark, "DPrp")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.Blue, "Blu")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.BlueDark, "DBlu")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.Cyan, "Cya")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.CyanDark, "DCya")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.Green, "Gre")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.GreenDark, "DGre")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.Yellow, "Yel")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.YellowDark, "DYel")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.Orange, "Ora")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.OrangeDark, "DOra")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.Brown, "Bro")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.BrownDark, "DBrow")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.Gray, "Gray")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.GrayDark, "DGray")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.White, "White")); colors.Add(new Tuple <Color, string>(StarterProject.Theme.Black, "Black")); backgroundcycle = colors.Select(i => i.Item1).ToArray(); backIndex = 5; //int y = 25 - 20; //int x = 0; //int colorLength = 4; //foreach (var color1 in colors) //{ // foreach (var color2 in colors) // { // _Print(x, y, new ColoredString(color2.Item2.PadRight(colorLength).Substring(0, colorLength), color2.Item1, color1.Item1, null)); // y++; // } // y = 25 -20; // x += colorLength; //} }
public StatusConsole(int screenX, int screenY, int screenWidth, int screenHeight) : base(screenWidth, screenHeight) { Position = new Point(screenX, screenY); Width = screenWidth; Height = screenHeight; var lines = new[] { @"_______", @"| |", @"| [H] |", @"|_____|", @"| |", @"=============", @"// | | \\", @"[LAL] | | [RAL]", @"// | [D] | \\", @"[LH] | | [RH]", @"| |", @"=======", @"// \\", @"// \\", @"[LLL] [RLL]", @"// \\", @"// \\", @"[LF] [RF]" }; var offsets = new[] { 10, 10, 10, 10, 12, 7, 6, 3, 4, 2, 10, 10, 9, 8, 5, 6, 5, 3 }; for (int i = 0; i < lines.Length; i++) { Print(offsets[i], i, lines[i]); } var btHead = new SadConsole.Controls.Button(5, 1) { Text = " H ", Position = new Point(11, 2) }; Add(btHead); var btLAL = new SadConsole.Controls.Button(5, 1) { Text = "LAL", Position = new Point(3, 7) }; Add(btLAL); var btRAL = new SadConsole.Controls.Button(5, 1) { Text = "RAL", Position = new Point(19, 7) }; Add(btRAL); var btDD = new SadConsole.Controls.Button(5, 1) { Text = " D ", Position = new Point(11, 8) }; Add(btDD); var btLH = new SadConsole.Controls.Button(4, 1) { Text = "LH", Position = new Point(2, 9) }; Add(btLH); var btRH = new SadConsole.Controls.Button(4, 1) { Text = "RH", Position = new Point(21, 9) }; Add(btRH); var btLLL = new SadConsole.Controls.Button(5, 1) { Text = "LLL", Position = new Point(5, 14) }; Add(btLLL); var btRLL = new SadConsole.Controls.Button(5, 1) { Text = "RLL", Position = new Point(16, 14) }; Add(btRLL); var btLF = new SadConsole.Controls.Button(4, 1) { Text = "LF", Position = new Point(3, 17) }; Add(btLF); var btRF = new SadConsole.Controls.Button(4, 1) { Text = "RF", Position = new Point(19, 17) }; Add(btRF); SadConsole.Controls.ProgressBar health = new SadConsole.Controls.ProgressBar(2, 10, System.Windows.VerticalAlignment.Top); health.Position = new Point(27, 0); health.SetForeground(0, 9, Color.Green); Add(health); borderSurface = new SadConsole.Surfaces.BasicSurface(Width + 2, Height + 2, base.textSurface.Font); var editor = new SadConsole.Surfaces.SurfaceEditor(borderSurface); SadConsole.Shapes.Box box = SadConsole.Shapes.Box.Thick(); box.Width = borderSurface.Width; box.Height = borderSurface.Height; box.Draw(editor); base.Renderer.Render(borderSurface); }
private static void Init() { var colors = SadConsole.Themes.Library.Default.Colors.Clone(); colors.Appearance_ControlNormal = new Cell(Color.White, Color.Black); colors.Appearance_ControlFocused = new Cell(Color.White, Color.Gray); colors.Appearance_ControlMouseDown = new Cell(Color.White, Color.DarkGray); colors.Appearance_ControlOver = new Cell(Color.White, Color.Gray); colors.Appearance_ControlSelected = new Cell(Color.White, Color.Gray); colors.TextLight = Color.White; colors.ControlBack = Color.Black; colors.ControlHostBack = Color.Black; colors.Text = Color.White; colors.TitleText = Color.White; SadConsole.Themes.Library.Default.Colors = colors; SadConsole.Themes.Library.Default.ButtonTheme = new SadConsole.Themes.ButtonLinesTheme { EndCharacterLeft = '|', EndCharacterRight = '|' }; var console = new SadConsole.ControlsConsole(Settings.Width, Settings.Height) { DefaultBackground = Color.Black, DefaultForeground = Color.White }; console.PrintCentre(Settings.Width / 2, 1, "Main Screen"); console.Add(new NavigateButton <GameScreen>(16, 3) { Text = "Play", Position = new Point(Settings.Width / 2 - 8, 6) }); console.Add(new NavigateButton <OptionsScreen>(16, 3) { Text = "Options", Position = new Point(Settings.Width / 2 - 8, 10) }); console.Add(new NavigateButton <InfoScreen>(16, 3) { Text = "Information", Position = new Point(Settings.Width / 2 - 8, 14) }); var exit = new SadConsole.Controls.Button(16, 3) { Text = "Exit Game", Position = new Point(Settings.Width / 2 - 8, Settings.Height - 8) }; exit.Click += (a, b) => { Environment.Exit(0); }; console.Add(exit); console.IsFocused = true; SadConsole.Global.CurrentScreen = console; GameScreen.PrintLine($"\nNeed some help? You can type <{Color.Cyan.ToInteger()},help>Help@ at any time to see all the commands you can use."); GameScreen.Print($" You can also enable <{Color.Orange.ToInteger()},>[info]@ messages and debug commands by enabling debug mode in the options menu."); GameScreen.PrintLine($"\nWhen you see a link <{Color.Cyan.ToInteger()},say you pressed a link!>like this@ you can click on it to quickly interact with objects or repeat commands."); }
private void InitHealthAndStamina() { health.BorderAppearance = new Cell(Resources.Palette.Mandy, Resources.Palette.Mandy); health.Center = new Point(7, 8); health.Radius = 4; stamina.BorderAppearance = new Cell(Resources.Palette.RoyalBlue, Resources.Palette.RoyalBlue); stamina.Center = new Point(51, 8); stamina.Radius = 4; int column1 = 22; int column2 = 26; int column3 = 30; int column4 = 34; int row1 = 2; int row2 = 6; int row3 = 10; var button1 = new SadConsole.Controls.Button(3, 3); button1.Text = "1"; button1.Position = new Point(column1, row1); Add(button1); var button2 = new SadConsole.Controls.Button(3, 3); button2.Text = "2"; button2.Position = new Point(column2, row1); Add(button2); var button3 = new SadConsole.Controls.Button(3, 3); button3.Text = "3"; button3.Position = new Point(column3, row1); Add(button3); var button4 = new SadConsole.Controls.Button(3, 3); button4.Text = "4"; button4.Position = new Point(column4, row1); Add(button4); var buttonQ = new SadConsole.Controls.Button(3, 3); buttonQ.Text = "Q"; buttonQ.Position = new Point(column1, row2); Add(buttonQ); var buttonW = new SadConsole.Controls.Button(3, 3); buttonW.Text = "W"; buttonW.Position = new Point(column2, row2); Add(buttonW); var buttonE = new SadConsole.Controls.Button(3, 3); buttonE.Text = "E"; buttonE.Position = new Point(column3, row2); Add(buttonE); var buttonR = new SadConsole.Controls.Button(3, 3); buttonR.Text = "R"; buttonR.Position = new Point(column4, row2); Add(buttonR); var buttonA = new SadConsole.Controls.Button(3, 3); buttonA.Text = "A"; buttonA.Position = new Point(column1, row3); Add(buttonA); var buttonS = new SadConsole.Controls.Button(3, 3); buttonS.Text = "S"; buttonS.Position = new Point(column2, row3); Add(buttonS); var buttonD = new SadConsole.Controls.Button(3, 3); buttonD.Text = "D"; buttonD.Position = new Point(column3, row3); Add(buttonD); var buttonF = new SadConsole.Controls.Button(3, 3); buttonF.Text = "F"; buttonF.Position = new Point(column4, row3); Add(buttonF); var buttonInv = new SadConsole.Controls.Button(3, 3); buttonInv.Text = "I"; buttonInv.Position = new Point(column1 - 5, row2 - 2); Add(buttonInv); var buttonSkills = new SadConsole.Controls.Button(3, 3); buttonSkills.Text = "K"; buttonSkills.Position = new Point(column4 + 5, row2 - 2); Add(buttonSkills); var buttonMain = new SadConsole.Controls.Button(5, 5); buttonMain.Text = "L-M"; buttonMain.Position = new Point(column1 - 7, row3 - 2); Add(buttonMain); var buttonOffhand = new SadConsole.Controls.Button(5, 5); buttonOffhand.Text = "R-M"; buttonOffhand.Position = new Point(column4 + 5, row3 - 2); Add(buttonOffhand); foreach (SadConsole.Controls.Button button in Controls) { button.Theme = GetButtonTheme(); } }
public ControlsTest() : base(80, 25) { IsVisible = false; var button1 = new SadConsole.Controls.Button(11); button1.Text = "Click"; button1.Position = new Point(1, 3); button1.Click += (s, e) => Window.Message("Clicked!", "OK"); Add(button1); var radioButton = new SadConsole.Controls.RadioButton(20, 1); radioButton.Text = "Group 1 Option 1"; radioButton.Position = new Point(1, 5); Add(radioButton); radioButton = new SadConsole.Controls.RadioButton(20, 1); radioButton.Text = "Group 1 Option 2"; radioButton.Position = new Point(1, 7); Add(radioButton); radioButton = new SadConsole.Controls.RadioButton(20, 1); radioButton.Text = "Group 2 Option 1"; radioButton.Position = new Point(1, 9); radioButton.GroupName = "group2"; Add(radioButton); radioButton = new SadConsole.Controls.RadioButton(20, 1); radioButton.Text = "Group 2 Option 2"; radioButton.Position = new Point(1, 11); radioButton.GroupName = "group2"; Add(radioButton); var checkbox = new SadConsole.Controls.CheckBox(13, 1); checkbox.Text = "Check box"; checkbox.Position = new Point(1, 13); Add(checkbox); var listbox = new SadConsole.Controls.ListBox(20, 6); listbox.Position = new Point(25, 3); listbox.HideBorder = false; listbox.Items.Add("item 1"); listbox.Items.Add("item 2"); listbox.Items.Add("item 3"); listbox.Items.Add("item 4"); listbox.Items.Add("item 5"); listbox.Items.Add("item 6"); listbox.Items.Add("item 7"); listbox.Items.Add("item 8"); Add(listbox); var slider = SadConsole.Controls.ScrollBar.Create(System.Windows.Controls.Orientation.Horizontal, 20); slider.Position = new Point(25, 10); slider.Maximum = 18; Add(slider); slider = SadConsole.Controls.ScrollBar.Create(System.Windows.Controls.Orientation.Vertical, 8); slider.Position = new Point(47, 3); slider.Maximum = 6; Add(slider); var input = new SadConsole.Controls.InputBox(20); input.Position = new Point(25, 12); Add(input); var selButton = new SadConsole.Controls.SelectionButton(20); selButton.Text = "Selection Button 1"; selButton.Position = new Point(55, 3); Add(selButton); var selButton1 = new SadConsole.Controls.SelectionButton(20); selButton1.Text = "Selection Button 2"; selButton1.Position = new Point(55, 4); Add(selButton1); var selButton2 = new SadConsole.Controls.SelectionButton(20); selButton2.Text = "Selection Button 3"; selButton2.Position = new Point(55, 5); Add(selButton2); var selButton3 = new SadConsole.Controls.SelectionButton(20); selButton3.Text = "Selection Button 4"; selButton3.Position = new Point(55, 6); Add(selButton3); var selButton4 = new SadConsole.Controls.SelectionButton(20); selButton4.Text = "Selection Button 5"; selButton4.Position = new Point(55, 7); Add(selButton4); selButton.PreviousSelection = selButton4; selButton.NextSelection = selButton1; selButton1.PreviousSelection = selButton; selButton1.NextSelection = selButton2; selButton2.PreviousSelection = selButton1; selButton2.NextSelection = selButton3; selButton3.PreviousSelection = selButton2; selButton3.NextSelection = selButton4; selButton4.PreviousSelection = selButton3; selButton4.NextSelection = selButton; FocusedControl = null; //DisableControlFocusing = true; List<Tuple<Color, string>> colors = new List<Tuple<Color, string>>(); colors.Add(new Tuple<Color, string>(StarterProject.Theme.Red, "Red")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.RedDark, "DRed")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.Purple, "Prp")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.PurpleDark, "DPrp")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.Blue, "Blu")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.BlueDark, "DBlu")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.Cyan, "Cya")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.CyanDark, "DCya")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.Green, "Gre")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.GreenDark, "DGre")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.Yellow, "Yel")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.YellowDark, "DYel")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.Orange, "Ora")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.OrangeDark, "DOra")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.Brown, "Bro")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.BrownDark, "DBrow")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.Gray, "Gray")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.GrayDark, "DGray")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.White, "White")); colors.Add(new Tuple<Color, string>(StarterProject.Theme.Black, "Black")); backgroundcycle = colors.Select(i => i.Item1).ToArray(); backIndex = 5; //int y = 25 - 20; //int x = 0; //int colorLength = 4; //foreach (var color1 in colors) //{ // foreach (var color2 in colors) // { // _Print(x, y, new ColoredString(color2.Item2.PadRight(colorLength).Substring(0, colorLength), color2.Item1, color1.Item1, null)); // y++; // } // y = 25 -20; // x += colorLength; //} }