internal void UpdateCredits(S_UPDATE_NPCGUILD.NpcGuildType type, int credits) { if (type == S_UPDATE_NPCGUILD.NpcGuildType.Vanguard && credits >= 8500) { PacketProcessor.Instance.FlashMessage.Add(DefaultNotifyAction(LP.VanguardCredits + credits, LP.VanguardCredits + credits, EventType.VanguardCredits)); } }
internal void UpdateCredits(S_UPDATE_NPCGUILD.NpcGuildType type, int credits) { if (type == S_UPDATE_NPCGUILD.NpcGuildType.Vanguard && credits >= (PacketProcessor.Instance.MessageFactory.Version == 351828 ? 8500 : 19500))// hope there wouldn't be any other versions until v86 { PacketProcessor.Instance.FlashMessage.Add(DefaultNotifyAction(LP.VanguardCredits + credits, LP.VanguardCredits + credits, EventType.VanguardCredits)); } }
internal void UpdateCredits(S_UPDATE_NPCGUILD.NpcGuildType type, int credits) { if (type == S_UPDATE_NPCGUILD.NpcGuildType.Vanguard && credits >= 8500) { NetworkController.Instance.FlashMessage = DefaultNotifyAction(LP.VanguardCredits + credits, LP.VanguardCredits + credits); } }
internal void UpdateCredits(S_UPDATE_NPCGUILD.NpcGuildType type, int credits) { if (type == S_UPDATE_NPCGUILD.NpcGuildType.Vanguard && credits >= 8500) { NetworkController.Instance.FlashMessage = DefaultNotifyAction( LP.VanguardCredits + credits, LP.VanguardCredits + credits ); } //todo: not sure, may be it worth adding StrSheet_NPCGuild.xml parser and use region-specific names instead of langpack }