public virtual SWIGTYPE_p_BWAPI__Region getRegionAt(int x, int y) { global::System.IntPtr cPtr = bwapiPINVOKE.Game_getRegionAt__SWIG_0(swigCPtr, x, y); SWIGTYPE_p_BWAPI__Region ret = (cPtr == global::System.IntPtr.Zero) ? null : new SWIGTYPE_p_BWAPI__Region(cPtr, false); return(ret); }
public override SWIGTYPE_p_BWAPI__Region getRegion() { global::System.IntPtr cPtr = bwapiclientPINVOKE.UnitImpl_getRegion(swigCPtr); SWIGTYPE_p_BWAPI__Region ret = (cPtr == global::System.IntPtr.Zero) ? null : new SWIGTYPE_p_BWAPI__Region(cPtr, false); return(ret); }
public virtual SWIGTYPE_p_BWAPI__Region getRegion() { global::System.IntPtr cPtr = bwapiPINVOKE.Unit_getRegion(swigCPtr); SWIGTYPE_p_BWAPI__Region ret = (cPtr == global::System.IntPtr.Zero) ? null : new SWIGTYPE_p_BWAPI__Region(cPtr, false); return(ret); }
public virtual SWIGTYPE_p_BWAPI__Region getRegionAt(Position position) { global::System.IntPtr cPtr = bwapiPINVOKE.Game_getRegionAt__SWIG_1(swigCPtr, Position.getCPtr(position)); SWIGTYPE_p_BWAPI__Region ret = (cPtr == global::System.IntPtr.Zero) ? null : new SWIGTYPE_p_BWAPI__Region(cPtr, false); if (bwapiPINVOKE.SWIGPendingException.Pending) { throw bwapiPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(SWIGTYPE_p_BWAPI__Region obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(SWIGTYPE_p_BWAPI__Region obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; }