// Start is called before the first frame update void Start() { var mesh = GetComponent <SVGMesh>(); var svg = new SVGData(); svg.Path("M256.5,31.2L13.7,451.7h485.6L256.5,31.2z M232.9,180L336,410.7H129.8L232.9,180z"); mesh.Fill(svg); }
public static void SvgPath(string svgPathString) { var origin = ApiManager.Instance.BrushPosition; SVGData svgData = new SVGData(); svgData.Path(svgPathString); SVGPolyline svgPolyline = new SVGPolyline(); svgPolyline.Fill(svgData); DrawStrokes.MultiPath2dToStrokes(svgPolyline.Polyline, origin, 0.01f, true); }
public void GetContours() { var svg = new SVGData(); svg.Path(Fixtures.TwitterBirdPathCurve); var mesh = new MeshData(); BezierToVertex.Scale = 10f; BezierToVertex.GetContours(svg, mesh); Assert.That(mesh.Vertices, Is.EqualTo(Fixtures.TwitterBirdPathCurveVertices).Using(Vector3EqualityComparer.Instance)); Assert.That(mesh.Edges, Is.EqualTo(Fixtures.TwitterBirdPathCurveEdges)); }
internal void ParseSVGToPath(string urlToFile) { if (string.IsNullOrEmpty(urlToFile)) { return; } svgPaths.Clear(); svgClassesToShow.Clear(); svgParser parser = new svgParser(); SvgClass svg = parser.Parse(urlToFile); foreach (SvgPath svgPath in svg.SvgPath.Where(x => x.D.Length > 10)) { SVG = new SVGData(); SVG.Path(svgPath.D); Mesh.Fill(SVG); List <Coords> coordsForId = new List <Coords>(); float minX = Mesh.MeshData.Vertices.Min(x => x.x); float minY = Mesh.MeshData.Vertices.Min(y => y.y); float maxX = Mesh.MeshData.Vertices.Max(x => x.x); float maxY = Mesh.MeshData.Vertices.Max(y => y.y); float midX = (maxX - minX); float midY = (maxY - minY); for (int i = 0; i < Mesh.MeshData.Vertices.Count; i++) { Coords coord = new Coords { X = Mesh.MeshData.Vertices[i].x - midX, Y = Mesh.MeshData.Vertices[i].y - midY, Z = Mesh.MeshData.Vertices[i].z }; coordsForId.Add(coord); } if (svgPath.Class == null) { svgPath.Class = svgPath.Id; } else if (svgPath.Class.Length == 0) { svgPath.Class = svgPath.Id; } if (string.IsNullOrEmpty(svgPath.Class)) { svgPath.Class = (svgClassesToShow.Count + 1).ToString(); } CreateSVGClassObject(svgPath.Class); svgPaths.Add(svgPath.Class, coordsForId); svgClassesToShow.Add(svgPath.Class); } }
void Start() { SVG = new SVGData(); SVG.Path(SVG_PATH); // Debug.Log(SVG.Dump()); }