/// <summary> /// 设置混合模式 /// <para>effect</para> /// <para>blendMode</para> /// </summary> /// <param name="luaState"></param> /// <returns></returns> public static int SetSpriteEffectBlendMode(ILuaState luaState) { STGSpriteEffect effect = luaState.ToUserData(-2) as STGSpriteEffect; eBlendMode blendMode = (eBlendMode)luaState.ToInteger(-1); effect.SetBlendMode(blendMode); return(0); }