// Use this for initialization
 private void Awake()
 {
     data.renderer = GetComponent <Renderer>();
     SSSFunction.SetKernel(ref data, kernel);
 }
 private void OnWillRenderObject()
 {
     SSSFunction.UpdateSubsurface(ref SSSCamera.currentSkr, ref data, kernel);
 }
예제 #3
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 private void OnDestroy()
 {
     SSSFunction.DisposeSkinRender(ref skinRender);
 }
예제 #4
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 private void Awake()
 {
     SSSFunction.InitSkinRender(ref skinRender, GetComponent <Camera>());
 }
예제 #5
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 private void OnPreCull()
 {
     currentSkr = skinRender;
     SSSFunction.ClearBuffer(ref currentSkr);
 }