// Use this for initialization private void Awake() { data.renderer = GetComponent <Renderer>(); SSSFunction.SetKernel(ref data, kernel); }
private void OnWillRenderObject() { SSSFunction.UpdateSubsurface(ref SSSCamera.currentSkr, ref data, kernel); }
private void OnDestroy() { SSSFunction.DisposeSkinRender(ref skinRender); }
private void Awake() { SSSFunction.InitSkinRender(ref skinRender, GetComponent <Camera>()); }
private void OnPreCull() { currentSkr = skinRender; SSSFunction.ClearBuffer(ref currentSkr); }