/// <summary> /// HMDが見ている方向にあるノードを返す。 /// </summary> /// <param name="hit">レイキャストの結果を格納する</param> /// <param name="allowReturnPrevNode">結果がnullだった際に前回見たノードを返すかどうか</param> /// <returns></returns> public static Node GetLookingNode(out RaycastHit hit, bool allowReturnPrevNode = true) { if (!_camera) { _camera = Camera.main; } var transform1 = _camera.transform; // var ray = new Ray(transform1.position, transform1.forward); SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out var ray); // レイキャストごとやってくれそうだけど、layermaskとかが無さそうだったから使ってない // var success = SRanipal_Eye_v2.Focus(GazeIndex.COMBINE, out var ray, out var info); ray.origin = transform1.position; ray.direction = transform1.TransformDirection(ray.direction); Debug.DrawRay(ray.origin, ray.direction, Color.green); var hasHit = Physics.Raycast(ray, out hit, 10, LayerMask.GetMask("Node")); if (!hasHit) { return(allowReturnPrevNode ? _prevLookingNode : null); } var lookingNode = hit.transform.GetComponent <Node>(); _prevLookingNode = lookingNode; return(lookingNode); }
private void Update() { if (SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.WORKING && SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.NOT_SUPPORT) { return; } if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == true && eye_callback_registered == false) { SRanipal_Eye_v2.WrapperRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback)); eye_callback_registered = true; } else if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == false && eye_callback_registered == true) { SRanipal_Eye_v2.WrapperUnRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback)); eye_callback_registered = false; } Vector3 GazeOriginCombinedLocal, GazeDirectionCombinedLocal; if (eye_callback_registered) { if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData)) { } else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.LEFT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData)) { } else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.RIGHT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData)) { } else { return; } } else { if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal)) { } else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.LEFT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal)) { } else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.RIGHT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal)) { } else { return; } } Vector3 GazeDirectionCombined = Camera.main.transform.TransformDirection(GazeDirectionCombinedLocal); GazeRayRenderer.SetPosition(0, Camera.main.transform.position - Camera.main.transform.up * 0.05f); GazeRayRenderer.SetPosition(1, Camera.main.transform.position + GazeDirectionCombined * LengthOfRay); }
private void Update() { if (SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.WORKING) { return; } if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == true && eye_callback_registered == false) { SRanipal_Eye_v2.WrapperRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback)); eye_callback_registered = true; } else if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == false && eye_callback_registered == true) { SRanipal_Eye_v2.WrapperUnRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback)); eye_callback_registered = false; } //When gaze ray data is valid, place the mirror gameobject directly in front of the player camera. Ray GazeRay; bool get_gaze_ray; if (eye_callback_registered == true) { get_gaze_ray = SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeRay, eyeData); } else { get_gaze_ray = SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeRay); } if (get_gaze_ray) { SetMirroTransform(); enabled = false; } }
private void Update() { if (SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.WORKING && SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.NOT_SUPPORT) { return; } if (NeededToGetData) { if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == true && eye_callback_registered == false) { SRanipal_Eye_v2.WrapperRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback)); eye_callback_registered = true; } else if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == false && eye_callback_registered == true) { SRanipal_Eye_v2.WrapperUnRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback)); eye_callback_registered = false; } else if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == false) { SRanipal_Eye_API.GetEyeData_v2(ref eyeData); } bool isLeftEyeActive = false; bool isRightEyeAcitve = false; if (SRanipal_Eye_Framework.Status == SRanipal_Eye_Framework.FrameworkStatus.WORKING) { isLeftEyeActive = eyeData.no_user; isRightEyeAcitve = eyeData.no_user; } else if (SRanipal_Eye_Framework.Status == SRanipal_Eye_Framework.FrameworkStatus.NOT_SUPPORT) { isLeftEyeActive = true; isRightEyeAcitve = true; } if (isLeftEyeActive || isRightEyeAcitve) { if (eye_callback_registered == true) { SRanipal_Eye_v2.GetEyeWeightings(out EyeWeightings, eyeData); } else { SRanipal_Eye_v2.GetEyeWeightings(out EyeWeightings); } UpdateEyeShapes(EyeWeightings); } else { for (int i = 0; i < (int)EyeShape_v2.Max; ++i) { bool isBlink = ((EyeShape_v2)i == EyeShape_v2.Eye_Left_Blink || (EyeShape_v2)i == EyeShape_v2.Eye_Right_Blink); EyeWeightings[(EyeShape_v2)i] = isBlink ? 1 : 0; } UpdateEyeShapes(EyeWeightings); return; } Vector3 GazeOriginCombinedLocal, GazeDirectionCombinedLocal = Vector3.zero; if (eye_callback_registered == true) { if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData)) { } else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.LEFT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData)) { } else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.RIGHT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData)) { } } else { if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal)) { } else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.LEFT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal)) { } else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.RIGHT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal)) { } } UpdateGazeRay(GazeDirectionCombinedLocal); } }
private void Update() { if (SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.WORKING && SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.NOT_SUPPORT) { return; } if (NeededToGetData) { if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == true && eye_callback_registered == false) { SRanipal_Eye_v2.WrapperRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback)); eye_callback_registered = true; } else if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == false && eye_callback_registered == true) { SRanipal_Eye_v2.WrapperUnRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback)); eye_callback_registered = false; } else if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == false) { SRanipal_Eye_API.GetEyeData_v2(ref eyeData); } //Debug.Log("[Eye v2] Openness = " + eyeData.verbose_data.left.eye_openness + ", " + eyeData.verbose_data.right.eye_openness); bool isLeftEyeActive = false; bool isRightEyeAcitve = false; if (SRanipal_Eye_Framework.Status == SRanipal_Eye_Framework.FrameworkStatus.WORKING) { isLeftEyeActive = eyeData.verbose_data.left.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY); isRightEyeAcitve = eyeData.verbose_data.right.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY); } else if (SRanipal_Eye_Framework.Status == SRanipal_Eye_Framework.FrameworkStatus.NOT_SUPPORT) { isLeftEyeActive = true; isRightEyeAcitve = true; } if (isLeftEyeActive || isRightEyeAcitve) { if (eye_callback_registered == true) { SRanipal_Eye_v2.GetEyeWeightings(out EyeWeightings, eyeData); } else { SRanipal_Eye_v2.GetEyeWeightings(out EyeWeightings); } UpdateEyeShapes(EyeWeightings); } else { for (int i = 0; i < (int)EyeShape.Max; ++i) { bool isBlink = ((EyeShape)i == EyeShape.Eye_Left_Blink || (EyeShape)i == EyeShape.Eye_Right_Blink); EyeWeightings[(EyeShape)i] = isBlink ? 1 : 0; } UpdateEyeShapes(EyeWeightings); return; } Vector3 GazeOriginCombinedLocal, GazeDirectionCombinedLocal = Vector3.zero; if (eye_callback_registered == true) { if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData)) { } else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.LEFT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData)) { } else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.RIGHT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData)) { } } else { if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal)) { } else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.LEFT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal)) { } else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.RIGHT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal)) { } } UpdateGazeRay(GazeDirectionCombinedLocal); } }