コード例 #1
0
ファイル: MyUtility.cs プロジェクト: itoshoi/FPX-G
    /// <summary>
    /// HMDが見ている方向にあるノードを返す。
    /// </summary>
    /// <param name="hit">レイキャストの結果を格納する</param>
    /// <param name="allowReturnPrevNode">結果がnullだった際に前回見たノードを返すかどうか</param>
    /// <returns></returns>
    public static Node GetLookingNode(out RaycastHit hit, bool allowReturnPrevNode = true)
    {
        if (!_camera)
        {
            _camera = Camera.main;
        }

        var transform1 = _camera.transform;

        // var ray = new Ray(transform1.position, transform1.forward);
        SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out var ray);

        // レイキャストごとやってくれそうだけど、layermaskとかが無さそうだったから使ってない
        // var success = SRanipal_Eye_v2.Focus(GazeIndex.COMBINE, out var ray, out var info);

        ray.origin    = transform1.position;
        ray.direction = transform1.TransformDirection(ray.direction);
        Debug.DrawRay(ray.origin, ray.direction, Color.green);

        var hasHit = Physics.Raycast(ray, out hit, 10, LayerMask.GetMask("Node"));

        if (!hasHit)
        {
            return(allowReturnPrevNode ? _prevLookingNode : null);
        }

        var lookingNode = hit.transform.GetComponent <Node>();

        _prevLookingNode = lookingNode;
        return(lookingNode);
    }
コード例 #2
0
                private void Update()
                {
                    if (SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.WORKING &&
                        SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.NOT_SUPPORT)
                    {
                        return;
                    }

                    if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == true && eye_callback_registered == false)
                    {
                        SRanipal_Eye_v2.WrapperRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback));
                        eye_callback_registered = true;
                    }
                    else if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == false && eye_callback_registered == true)
                    {
                        SRanipal_Eye_v2.WrapperUnRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback));
                        eye_callback_registered = false;
                    }

                    Vector3 GazeOriginCombinedLocal, GazeDirectionCombinedLocal;

                    if (eye_callback_registered)
                    {
                        if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData))
                        {
                        }
                        else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.LEFT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData))
                        {
                        }
                        else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.RIGHT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData))
                        {
                        }
                        else
                        {
                            return;
                        }
                    }
                    else
                    {
                        if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal))
                        {
                        }
                        else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.LEFT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal))
                        {
                        }
                        else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.RIGHT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal))
                        {
                        }
                        else
                        {
                            return;
                        }
                    }

                    Vector3 GazeDirectionCombined = Camera.main.transform.TransformDirection(GazeDirectionCombinedLocal);

                    GazeRayRenderer.SetPosition(0, Camera.main.transform.position - Camera.main.transform.up * 0.05f);
                    GazeRayRenderer.SetPosition(1, Camera.main.transform.position + GazeDirectionCombined * LengthOfRay);
                }
コード例 #3
0
                private void Update()
                {
                    if (SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.WORKING)
                    {
                        return;
                    }

                    if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == true && eye_callback_registered == false)
                    {
                        SRanipal_Eye_v2.WrapperRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback));
                        eye_callback_registered = true;
                    }
                    else if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == false && eye_callback_registered == true)
                    {
                        SRanipal_Eye_v2.WrapperUnRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback));
                        eye_callback_registered = false;
                    }

                    //When gaze ray data is valid, place the mirror gameobject directly in front of the player camera.
                    Ray  GazeRay;
                    bool get_gaze_ray;

                    if (eye_callback_registered == true)
                    {
                        get_gaze_ray = SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeRay, eyeData);
                    }
                    else
                    {
                        get_gaze_ray = SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeRay);
                    }
                    if (get_gaze_ray)
                    {
                        SetMirroTransform();
                        enabled = false;
                    }
                }
コード例 #4
0
                private void Update()
                {
                    if (SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.WORKING &&
                        SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.NOT_SUPPORT)
                    {
                        return;
                    }

                    if (NeededToGetData)
                    {
                        if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == true && eye_callback_registered == false)
                        {
                            SRanipal_Eye_v2.WrapperRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback));
                            eye_callback_registered = true;
                        }
                        else if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == false && eye_callback_registered == true)
                        {
                            SRanipal_Eye_v2.WrapperUnRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback));
                            eye_callback_registered = false;
                        }
                        else if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == false)
                        {
                            SRanipal_Eye_API.GetEyeData_v2(ref eyeData);
                        }

                        bool isLeftEyeActive  = false;
                        bool isRightEyeAcitve = false;
                        if (SRanipal_Eye_Framework.Status == SRanipal_Eye_Framework.FrameworkStatus.WORKING)
                        {
                            isLeftEyeActive  = eyeData.no_user;
                            isRightEyeAcitve = eyeData.no_user;
                        }
                        else if (SRanipal_Eye_Framework.Status == SRanipal_Eye_Framework.FrameworkStatus.NOT_SUPPORT)
                        {
                            isLeftEyeActive  = true;
                            isRightEyeAcitve = true;
                        }

                        if (isLeftEyeActive || isRightEyeAcitve)
                        {
                            if (eye_callback_registered == true)
                            {
                                SRanipal_Eye_v2.GetEyeWeightings(out EyeWeightings, eyeData);
                            }
                            else
                            {
                                SRanipal_Eye_v2.GetEyeWeightings(out EyeWeightings);
                            }
                            UpdateEyeShapes(EyeWeightings);
                        }
                        else
                        {
                            for (int i = 0; i < (int)EyeShape_v2.Max; ++i)
                            {
                                bool isBlink = ((EyeShape_v2)i == EyeShape_v2.Eye_Left_Blink || (EyeShape_v2)i == EyeShape_v2.Eye_Right_Blink);
                                EyeWeightings[(EyeShape_v2)i] = isBlink ? 1 : 0;
                            }

                            UpdateEyeShapes(EyeWeightings);

                            return;
                        }

                        Vector3 GazeOriginCombinedLocal, GazeDirectionCombinedLocal = Vector3.zero;
                        if (eye_callback_registered == true)
                        {
                            if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData))
                            {
                            }
                            else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.LEFT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData))
                            {
                            }
                            else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.RIGHT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData))
                            {
                            }
                        }
                        else
                        {
                            if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal))
                            {
                            }
                            else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.LEFT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal))
                            {
                            }
                            else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.RIGHT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal))
                            {
                            }
                        }
                        UpdateGazeRay(GazeDirectionCombinedLocal);
                    }
                }
コード例 #5
0
                private void Update()
                {
                    if (SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.WORKING &&
                        SRanipal_Eye_Framework.Status != SRanipal_Eye_Framework.FrameworkStatus.NOT_SUPPORT)
                    {
                        return;
                    }

                    if (NeededToGetData)
                    {
                        if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == true && eye_callback_registered == false)
                        {
                            SRanipal_Eye_v2.WrapperRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback));
                            eye_callback_registered = true;
                        }
                        else if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == false && eye_callback_registered == true)
                        {
                            SRanipal_Eye_v2.WrapperUnRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye_v2.CallbackBasic)EyeCallback));
                            eye_callback_registered = false;
                        }
                        else if (SRanipal_Eye_Framework.Instance.EnableEyeDataCallback == false)
                        {
                            SRanipal_Eye_API.GetEyeData_v2(ref eyeData);
                        }

                        //Debug.Log("[Eye v2] Openness = " + eyeData.verbose_data.left.eye_openness + ", " + eyeData.verbose_data.right.eye_openness);

                        bool isLeftEyeActive  = false;
                        bool isRightEyeAcitve = false;
                        if (SRanipal_Eye_Framework.Status == SRanipal_Eye_Framework.FrameworkStatus.WORKING)
                        {
                            isLeftEyeActive  = eyeData.verbose_data.left.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY);
                            isRightEyeAcitve = eyeData.verbose_data.right.GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY);
                        }
                        else if (SRanipal_Eye_Framework.Status == SRanipal_Eye_Framework.FrameworkStatus.NOT_SUPPORT)
                        {
                            isLeftEyeActive  = true;
                            isRightEyeAcitve = true;
                        }

                        if (isLeftEyeActive || isRightEyeAcitve)
                        {
                            if (eye_callback_registered == true)
                            {
                                SRanipal_Eye_v2.GetEyeWeightings(out EyeWeightings, eyeData);
                            }
                            else
                            {
                                SRanipal_Eye_v2.GetEyeWeightings(out EyeWeightings);
                            }
                            UpdateEyeShapes(EyeWeightings);
                        }
                        else
                        {
                            for (int i = 0; i < (int)EyeShape.Max; ++i)
                            {
                                bool isBlink = ((EyeShape)i == EyeShape.Eye_Left_Blink || (EyeShape)i == EyeShape.Eye_Right_Blink);
                                EyeWeightings[(EyeShape)i] = isBlink ? 1 : 0;
                            }

                            UpdateEyeShapes(EyeWeightings);

                            return;
                        }

                        Vector3 GazeOriginCombinedLocal, GazeDirectionCombinedLocal = Vector3.zero;
                        if (eye_callback_registered == true)
                        {
                            if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData))
                            {
                            }
                            else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.LEFT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData))
                            {
                            }
                            else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.RIGHT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal, eyeData))
                            {
                            }
                        }
                        else
                        {
                            if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.COMBINE, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal))
                            {
                            }
                            else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.LEFT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal))
                            {
                            }
                            else if (SRanipal_Eye_v2.GetGazeRay(GazeIndex.RIGHT, out GazeOriginCombinedLocal, out GazeDirectionCombinedLocal))
                            {
                            }
                        }
                        UpdateGazeRay(GazeDirectionCombinedLocal);
                    }
                }