예제 #1
0
        private void SendFragmentedMessage(SOEMessage message)
        {
            // Are we already busy?
            if (BusySendingFragmentedPacket)
            {
                // The already-busy thread will pick up our message..
                FragmentedQueue.Enqueue(message);
                return;
            }

            // Set that we're busy IMMEDIATELY! (thread-safe)
            BusySendingFragmentedPacket = true;

            // Setup the for loop
            SOEWriter writer;
            SOEPacket packet;
            ushort    sequenceNumber;
            bool      sentInitial = false;

            // The rest aren't any different
            for (int i = 0; i < message.GetFragmentCount(); i++)
            {
                // Setup a new writer
                writer = new SOEWriter((ushort)SOEOPCodes.FRAGMENTED_RELIABLE_DATA);

                // Are we the first packet?
                if (!sentInitial)
                {
                    // Add the total message length
                    writer.AddUInt32((uint)message.GetLength());
                    sentInitial = true;
                }

                // Sequence number
                sequenceNumber = GetNextSequenceNumber();
                writer.AddUInt16(sequenceNumber);

                // Add the message fragment
                writer.AddBytes(message.GetFragment(i));

                // Get the final packet and send it!
                packet = writer.GetFinalSOEPacket(Client, true, true);
                Client.SendPacket(packet);
            }

            // Did any other thread add a fragmented packet?
            if (FragmentedQueue.Count > 0)
            {
                BusySendingFragmentedPacket = false;
                SendFragmentedMessage(FragmentedQueue.Dequeue());
            }
        }
예제 #2
0
        private void ReceiveFragment(SOEPacket packet)
        {
            // Setup a reader
            SOEReader reader = new SOEReader(packet);

            reader.ReadUInt16();

            // Have we already started a fragmented packet?
            if (StartedFragmentedPacket)
            {
                // One less fragment till we need to acknowledge!
                FragmentsTillAck--;

                // Get our sequence number
                uint previousFragmentSequenceNumber = FragmentSequenceNumber;
                FragmentSequenceNumber = reader.ReadUInt16();

                // Did we get a correct sequence number?
                if (FragmentSequenceNumber != previousFragmentSequenceNumber + 1)
                {
                    // Out of order!
                    ReceivedSequenceOutOfOrder(FragmentSequenceNumber);
                    return;
                }

                // Append the rest of the packet to the fragmented data
                for (int i = 4; i < FragmentedData.Length; i++)
                {
                    FragmentedData[ReceivedFragmentsSize] = reader.ReadByte();
                    ReceivedFragmentsSize++;
                }
            }
            else
            {
                // We're expecting the starting packet
                FragmentSequenceNumber = reader.ReadUInt16();
                uint totalSize = reader.ReadUInt32();

                // Is this a valid sequence number?
                if ((FragmentSequenceNumber != LastReceivedSequenceNumber + 1) && (FragmentSequenceNumber != 0))
                {
                    // Out of order!
                    ReceivedSequenceOutOfOrder(FragmentSequenceNumber);
                    return;
                }

                // Get the total size
                FragmentedData = new byte[totalSize];

                // How many fragments till we need to acknowledge
                FragmentsTillAck = 4;

                // Append the rest of the packet to the fragmented data
                for (int i = 8; i < FragmentedData.Length; i++)
                {
                    FragmentedData[ReceivedFragmentsSize] = reader.ReadByte();
                    ReceivedFragmentsSize++;
                }

                // Started a fragmented packet
                StartedFragmentedPacket = true;
            }

            // Are we finished with the fragmented data?
            if (ReceivedFragmentsSize >= FragmentedData.Length)
            {
                // Finish fragmented packet
                StartedFragmentedPacket = false;
                FragmentsTillAck        = 0;

                // Handle the fragmented packet as a RELIABLE_DATA packet
                SOEWriter writer = new SOEWriter((ushort)SOEOPCodes.RELIABLE_DATA);
                writer.AddBytes(FragmentedData);

                SOEPacket wholePacket = writer.GetFinalSOEPacket(Client, false, false);

                // Receive this packet!
                Receive(wholePacket);
                return;
            }

            // Do we need to acknowledge?
            if (FragmentsTillAck == 0)
            {
                Acknowledge(FragmentSequenceNumber);
                FragmentsTillAck = 5;
            }
        }
예제 #3
0
        public static void HandleLoginRequest(LoginRequest request)
        {
            // Get variables
            string  loginServer = Server.ApplicationConfiguration["LoginServer"];
            string  apiRequest  = loginServer + "consumeToken/";
            JObject response    = null;

            using (var client = new WebClient {
                Proxy = null
            })
            {
                var values = new NameValueCollection();
                values["token"] = request.Token;

                var responseRaw    = client.UploadValues(apiRequest, values);
                var responseString = Encoding.ASCII.GetString(responseRaw);
                try
                {
                    response = JObject.Parse(responseString);
                }
                catch (Exception)
                {
                    Log.Fatal("Received bad response from login server!");
                    Environment.Exit(0);
                }
            }

            if (response != null)
            {
                bool success = response["success"].ToObject <bool>();

                if (success)
                {
                    // Get the account!
                    Account userAccount = response["account"].ToObject <Account>();

                    // Is the user banned?
                    if (userAccount.Banned)
                    {
                        // Report the attempt and disconnect them
                        Log.ErrorFormat("Received successful login for client {0} but this user is banned!",
                                        request.Client.GetClientID());
                        SendLoginResponse(request.Client, false);

                        request.Client.Disconnect((ushort)SOEDisconnectReasons.Application);
                    }
                    else
                    {
                        // Check if they're allowed to be on this server
                        if (userAccount.AccessLevel < (int)Server.ApplicationConfiguration["MinimumAccessLevel"])
                        {
                            // Log the attempt
                            Log.ErrorFormat("Received successful login for client {0} but this user doesn't meet the required minimum access level!",
                                            request.Client.GetClientID());
                            SendLoginResponse(request.Client, false);

                            // Disconnect them
                            request.Client.Disconnect((ushort)SOEDisconnectReasons.Application);
                            return;
                        }

                        // Send the succesful login response!
                        Log.Info("Successful login!");
                        SendLoginResponse(request.Client, true);

                        // Manage the account on the gateway
                        AccountManager.AddAccount(request.Client, userAccount);

                        // Send the connection to the world server
                        // Server.InternalManager.GetConnection("World").RouteConnection(request.Client, response.ToString());
                        // Gateway.InternalWorldConnection.RouteConnection(request.Client, response.ToString());

                        // The world server will then do a: 'Which internal connection is managing this connection?',
                        // assign the client a world-clientID, map clients to internal servers, and then send packets
                        // to us with a tagged "reciever". "reciever" will be the clientId on our side..

                        // Gateway1 -> { Client, 0x01 } -> World { Client, Gateway1, 0x01, 0x04 }
                        // Client (0x01) <- Gateway1 <- { 0x01, data } <- World { 0x04 -> 0x01 (Gateway1) }

                        // TODO: ^

                        // The world server would then send the client the Environment, World, Character, etc..
                        // For now, send that stuff from the gateway:

                        // Environment
                        SOEWriter commandWriter = new SOEWriter(0xA6, true);
                        commandWriter.AddASCIIString("live");
                        byte[] environmentCommand = commandWriter.GetRaw();

                        SOEWriter writer = new SOEWriter((ushort)GatewayMessages.EnqueueCommand, true);
                        writer.AddBoolean(true);
                        writer.AddHostUInt32((uint)environmentCommand.Length);
                        writer.AddBytes(environmentCommand);
                        SOEMessage environmentMessage = writer.GetFinalSOEMessage(request.Client);

                        // ZoneInfo
                        commandWriter = new SOEWriter(0x2B, true);
                        commandWriter.AddASCIIString("FabledRealms");
                        commandWriter.AddHostUInt32(2);
                        commandWriter.AddHostUInt32(0);
                        commandWriter.AddHostUInt32(0);
                        commandWriter.AddUInt32(5);
                        commandWriter.AddHostUInt32(0);
                        commandWriter.AddBoolean(false);
                        byte[] worldCommand = commandWriter.GetRaw();

                        writer = new SOEWriter((ushort)GatewayMessages.EnqueueCommand, true);
                        writer.AddBoolean(true);
                        writer.AddHostUInt32((uint)worldCommand.Length);
                        writer.AddBytes(worldCommand);
                        SOEMessage worldMessage = writer.GetFinalSOEMessage(request.Client);

                        // Send!
                        request.Client.SendMessage(environmentMessage);
                        request.Client.SendMessage(worldMessage);
                    }
                }
                else
                {
                    // Send an unsucessful login response
                    Log.ErrorFormat("Received invalid token from client {0}!", request.Client.GetClientID());
                    SendLoginResponse(request.Client, false);

                    // Disconnect the requesting Client
                    request.Client.Disconnect((ushort)SOEDisconnectReasons.Application);
                }
            }
        }