/// <summary> /// Invalidate /// </summary> public override void Invalidate() { CreateCanvas(); using (var ctx = (_panel as DrawingVisual).RenderOpen()) { ctx.DrawImage(_bmp.ToWriteableBitmap(), new Rect(0, 0, W, H)); } }
public void Execute() { var pixelMapper = _pixelMapper.Snapshot(); (int width, int height) = (pixelMapper.ViewPortWidth, pixelMapper.ViewPortHeight); using var bitmap = new SKBitmap(width, height, SKImageInfo.PlatformColorType, SKAlphaType.Premul); using var skCanvas = new SKCanvas(bitmap); using (ICanvas canvas = new SKCanvasWrapper(skCanvas)) { foreach (var renderer in _renderers) { if (!renderer.Enabled) { continue; } using var _ = canvas.Scope(); renderer.Render(canvas, width, height, pixelMapper); } } Clipboard.SetImage(bitmap.ToWriteableBitmap()); }
public MainPage(IGame game, IEnumerable <ITool> tools, IEnumerable <ILayerRenderer> layers, IEnumerable <ICommand> commands, ITrainController trainControls, ILayout trackLayout, IGameStorage gameStorage, ITerrainMap terrainMap, MiniMapDelegate miniMapDelegate, TrainsDelegate trainsDelegate) { this.Title("Trains - " + ThisAssembly.AssemblyInformationalVersion); _game = game; _controlDelegate = trainsDelegate; _miniMapDelegate = miniMapDelegate; this.Body = () => { return(new HStack() { new VStack() { _configurationShown?null: new Button(trainControls.BuildMode ? "Building" : "Playing", () => SwitchGameMode()), new Spacer(), _configurationShown ? CreateConfigurationControls(layers) : CreateToolsControls(tools, _controlDelegate, trainControls.BuildMode.Value), new Spacer(), _configurationShown || !trainControls.BuildMode ? null : CreateCommandControls(commands), new Spacer(), new HStack() { new Button(" - ", () => _game.Zoom(-1)) .Frame(40), new Spacer(), new Button(" + ", () => _game.Zoom(1)) .Frame(40), }, new Spacer(), new Button("Snapshot", () => Snapshot()), new Button("Configuration", () => _configurationShown.Value = !_configurationShown.Value), new DrawableControl(_miniMapDelegate).Frame(height: 100) }.Frame(100, alignment: Alignment.Top), new VStack() { new TrainControllerPanel(trainControls), new DrawableControl(_controlDelegate) } }.FillHorizontal()); }; _trackLayout = trackLayout; _gameStorage = gameStorage; _ = PresentLoop(); void SwitchGameMode() { trainControls.ToggleBuildMode(); if (_controlDelegate == null) { return; } _controlDelegate.CurrentTool.Value = tools.FirstOrDefault(t => ShouldShowTool(trainControls.BuildMode, t)); } void Snapshot() { (int width, int height) = _game.GetSize(); using var bitmap = new SKBitmap(width, height, SKImageInfo.PlatformColorType, SKAlphaType.Premul); using var skCanvas = new SKCanvas(bitmap); using (ICanvas canvas = new SKCanvasWrapper(skCanvas)) { canvas.Save(); _game.Render(canvas); canvas.Restore(); } Clipboard.SetImage(bitmap.ToWriteableBitmap()); } _terrainMap = terrainMap; }