public override void BuildUndoTargets(ObjectList list) { base.BuildUndoTargets(list); starfieldMultiMesh.BuildUndoTargets(list); list.Add(starfieldGameObject); }
public override void BuildUndoTargets(ObjectList list) { base.BuildUndoTargets(list); if (ringMultiMesh != null) { ringMultiMesh.BuildUndoTargets(list); } }
public override void BuildUndoTargets(ObjectList list) { base.BuildUndoTargets(list); list.Add(ringGameObject); if (ringMesh != null) { ringMesh.BuildUndoTargets(list); } }