private void checkSoldierCollider(Collision2D coll) { if (currentStatus == SC_DefiendVariables.TileStatus.Empty) { print("from tile = im empty"); currentStatus = SC_DefiendVariables.TileStatus.BlueOccupied; } else if (currentStatus == SC_DefiendVariables.TileStatus.BlueOccupied) { print("from tile = blueOccupied"); coll.transform.GetComponent <SC_PieceLogic>().occupiedTile(); } else if (currentStatus == SC_DefiendVariables.TileStatus.RedOccupied) { } soldierDragToThisTile = true; }
public void changeStatus(SC_DefiendVariables.TileStatus newStatus) { currentStatus = newStatus; }
public gameBoard() { tileStatus = SC_DefiendVariables.TileStatus.Empty; piece = null; tile = null; }
private void Awake() { //print("initialized!"); currentStatus = SC_DefiendVariables.TileStatus.Empty; }
public SC_MultiPlayer_gameBoard() { tileStatus = SC_DefiendVariables.TileStatus.Empty; piece = null; tile = null; }