Esempio n. 1
0
    private void checkSoldierCollider(Collision2D coll)
    {
        if (currentStatus == SC_DefiendVariables.TileStatus.Empty)
        {
            print("from tile = im empty");
            currentStatus = SC_DefiendVariables.TileStatus.BlueOccupied;
        }
        else if (currentStatus == SC_DefiendVariables.TileStatus.BlueOccupied)
        {
            print("from tile = blueOccupied");
            coll.transform.GetComponent <SC_PieceLogic>().occupiedTile();
        }
        else if (currentStatus == SC_DefiendVariables.TileStatus.RedOccupied)
        {
        }

        soldierDragToThisTile = true;
    }
Esempio n. 2
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 public void changeStatus(SC_DefiendVariables.TileStatus newStatus)
 {
     currentStatus = newStatus;
 }
Esempio n. 3
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 public gameBoard()
 {
     tileStatus = SC_DefiendVariables.TileStatus.Empty;
     piece      = null;
     tile       = null;
 }
Esempio n. 4
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 private void Awake()
 {
     //print("initialized!");
     currentStatus = SC_DefiendVariables.TileStatus.Empty;
 }
 public SC_MultiPlayer_gameBoard()
 {
     tileStatus = SC_DefiendVariables.TileStatus.Empty;
     piece      = null;
     tile       = null;
 }