private void OnReconnectResponse(object messageResponse) { SCSceneReconnectResponse msg = messageResponse as SCSceneReconnectResponse; if (!MsgStatusCodeUtil.OnError(msg.ResponseStatus)) { GameEvents.MainGameEvents.OnGameStatusChange.SafeInvoke(SceneBase.GameStatus.GAMING); } }
private void OnReconnectResponse(object messageResponse) { SCSceneReconnectResponse msg = messageResponse as SCSceneReconnectResponse; if (!MsgStatusCodeUtil.OnError(msg.ResponseStatus)) { OnReconnectResponse(); } }