public void StartUp() { character=GetComponent<SCR_character>(); characterHealth=GetComponent<SCR_characterHealth>(); GetComponent<SCR_characterHealth>().StartUp(1000); if(GameObject.Find("MAIN").GetComponent<SCR_main>().reticleOn){ GameObject reticleInst=Instantiate(Resources.Load ("Objects/Gui/OBJ_reticle",typeof(GameObject)),Vector3.zero,Quaternion.identity) as GameObject; reticle=reticleInst.GetComponent<SCR_reticle>(); } }
public void StartUp() { character = GetComponent <SCR_character>(); characterHealth = GetComponent <SCR_characterHealth>(); GetComponent <SCR_characterHealth>().StartUp(1000); if (GameObject.Find("MAIN").GetComponent <SCR_main>().reticleOn) { GameObject reticleInst = Instantiate(Resources.Load("Objects/Gui/OBJ_reticle", typeof(GameObject)), Vector3.zero, Quaternion.identity) as GameObject; reticle = reticleInst.GetComponent <SCR_reticle>(); } }