public void Collect() { SCR_collectableSpawner.collectableTotal--; SCR_collectableSpawner.spawnPointOccupied[spawnSlot] = 0; isActive = false; fadeCounter = 1.5f; if (collectEffectObj) { GameObject collectEffectInst = Instantiate(collectEffectObj, transform.position, Quaternion.identity) as GameObject; } if (SND_collect) { SND_collect.PlaySound(); if (collectPoints == true) { SCR_main.score += points; if (SCR_main.pOn) { SCR_text p = SCR_gui.CreateText("PopUpPoints", Vector3.zero); p.UpdateText(points.ToString()); p.SetWorldPos(transform.position, 1f); p.SetFadeSpeed(0.55f, 0.2f); } } } flashOn = true; DisplayFlash(); }
void Awake() { SCR_gui.CreateScreenCover(0); if (skyBoxMaterial) { RenderSettings.skybox = skyBoxMaterial; } GameObject m = GameObject.Find("MAIN"); SCR_main main = m.GetComponent <SCR_main>(); GameObject spawnPointPlayer = GameObject.Find("SpawnPointPlayer"); Vector3 playerPos = new Vector3(spawnPointPlayer.transform.position.x, 0f, spawnPointPlayer.transform.position.z); if (main.playerSelect == true) { GameObject playerInst = Instantiate(main.playerObj1, playerPos, Quaternion.identity) as GameObject; Destroy(spawnPointPlayer); } else if (main.playerSelect == false) { GameObject playerInst = Instantiate(main.playerObj2, playerPos, Quaternion.identity) as GameObject; Destroy(spawnPointPlayer); } if (gameCompleteMusic && SCR_main.hMusic) { m.GetComponent <SCR_music>().PlayMusic(gameCompleteMusic); } }
void ShowHUD(bool com) { if (com) { SCR_gui.CreateText("ScoreText", Vector3.zero); scoreObj = SCR_gui.CreateText("ScoreNumber", Vector3.zero); if (stageTimer == true) { SCR_gui.CreateText("TimerText", Vector3.zero); SCR_gui.CreateText("TimerNumber", Vector3.zero); startTimer = true; GameObject t = GameObject.Find("TimerNumber"); guitimer = t.GetComponent <GUIText>(); StartCoroutine(timerUpdate()); } DisplayScore(); } else { SCR_gui.RemoveText("ScoreText"); SCR_gui.RemoveText("ScoreNumber"); SCR_gui.CreateText("TimerText", Vector3.zero); SCR_gui.CreateText("TimerNumber", Vector3.zero); startTimer = false; } }
public void FadeOut() { if (hMusic) { music.FadeOut(0); } screenFade = SCR_gui.CreateScreenCover(1); }
public void PauseEvent(bool com) { if (com != paused) { paused = com; pauseCD = 1f; if (paused) { if (SCR_main.hCursor) { Cursor.visible = true; } pauseCover = SCR_gui.CreateScreenCover(2); SCR_gui.CreateIcon("Paused", Vector3.zero); optionPos = new Vector2(0.5f, 0.55f); SCR_gui.CreateOption("PausedResume", optionPos); optionPos += SCR_gui.optionSpacing; SCR_gui.CreateOption("ChangeSoundFX", optionPos); optionPos += SCR_gui.optionSpacing; if (SCR_main.hMusic) { SCR_gui.CreateOption("ChangeMusic", optionPos); optionPos += SCR_gui.optionSpacing; } SCR_gui.CreateOption("PausedExit", optionPos); Time.timeScale = 0f; } else { if (SCR_main.hCursor) { Cursor.visible = false; } if (pauseCover) { pauseCover.FadeOut(); } SCR_gui.RemoveIcon("Paused"); SCR_input.OptionCycle(3); Time.timeScale = 1f; } } }
void Awake() { SCR_gui.CreateScreenCover(0); if (menuMusic && SCR_main.hMusic) { GameObject.Find("MAIN").GetComponent <SCR_music>().PlayMusic(menuMusic); } if (skyBoxMaterial) { RenderSettings.skybox = skyBoxMaterial; } }
public void FinishMenu() { SCR_input.rightClickAction = -1; SCR_gui.RemoveIcon("Title"); SCR_gui.RemoveIcon("Options"); SCR_gui.RemoveIcon("WipeData"); SCR_gui.RemoveIcon("Controls"); SCR_gui.RemoveIcon("HighScores"); SCR_gui.RemoveText("HighScoreRank"); SCR_gui.RemoveText("HighScoreNumber"); if (controlTypeDescription) { controlTypeDescription.Kill(); } }
void UpdateState() { stateCounter += Time.deltaTime; if (state == 10) { if (stateCounter >= 0.4f) { SCR_gui.CreateIcon("GameComplete", Vector3.zero); StateNext(); } } if (state == 11) { if (stateCounter >= 0.2f) { SCR_gui.CreateText("GameComplete", Vector3.zero); StateNext(); } } if (state == 12) { if (stateCounter >= 0.4f) { SCR_gui.CreateText("GameCompleteScoreText", Vector3.zero); SCR_text score = SCR_gui.CreateText("GameCompleteScoreNumber", Vector3.zero); score.UpdateText(SCR_main.score.ToString()); StateNext(); } } if (state == 13) { if (stateCounter >= 0.4f) { SCR_gui.CreateOption("GameCompleteReturn", new Vector2(0.5f, 0.15f)); state = 0; } } }
void Awake() { SCR_gui.CreateScreenCover(0); SCR_gui.CreateText("PlayerSelect", Vector3.zero); if (skyBoxMaterial) { RenderSettings.skybox = skyBoxMaterial; } GameObject m = GameObject.Find("MAIN"); SCR_main main = m.GetComponent <SCR_main>(); if (playerSelectMusic && SCR_main.hMusic) { m.GetComponent <SCR_music>().PlayMusic(playerSelectMusic); } SCR_main.level = 1; }
void CreateCountDown(int com) { string iconName = "CountDown"; if (com == 3) { iconName = "Start"; } SCR_icon countDownInst = SCR_gui.CreateIcon(iconName, Vector3.zero); if (com < 3) { string countDownStr = "Textures/Gui/_Icon/Text_"; Texture[] countDownTexArray = new Texture[3] { Resources.Load((countDownStr + "3"), typeof(Texture)) as Texture, Resources.Load((countDownStr + "2"), typeof(Texture)) as Texture, Resources.Load((countDownStr + "1"), typeof(Texture)) as Texture }; countDownInst.GetComponent <GUITexture>().texture = countDownTexArray[com]; } }
void UpdateAction() { character.SetRotAngle(currentTargetEnemy.transform.position); actionCounter += Time.deltaTime; if (action == 0 || action == 1) { if (action == 0) { character.speed[1] = (character.dir * character.runSpeed); if (actionCounter >= actionLimit) { SetAction(1); } } else { if (actionCounter >= actionLimit) { SetAction(0); } } character.SetRotTarget(); CheckPlayerDistance(1); } else { if (action == 2) { //ready to attack character.SetRotTarget(); if (actionCounter >= actionLimit) { SetAction(3); } CheckPlayerDistance(2); } else { if (action == 10) { //dying if (actionCounter >= 1.25f) { if (SCR_main.pOn) { SCR_text p = SCR_gui.CreateText("PopUpPoints", Vector3.zero); p.UpdateText(points.ToString()); p.SetWorldPos(transform.position, 1f); p.SetFadeSpeed(0.55f, 0.2f); } SetAction(11); character.StartFlash(1, 1000); GetComponent <BoxCollider>().isTrigger = true; } } else { if (action == 11) { //vanishing if (actionCounter >= 0.55f) { SCR_main.DestroyObj(gameObject); } } } } } }
void OpenMenu(int com) { Vector2 optionPos; if (com == 0) { //TITLE SCR_input.rightClickAction = -1; SCR_gui.CreateIcon("Title", Vector3.zero); optionPos = new Vector2(0.5f, 0.6f); SCR_gui.CreateOption("StartGame", optionPos); optionPos += SCR_gui.optionSpacing; if (SCR_main.hsOn) { SCR_gui.CreateOption("HighScores", optionPos); optionPos += SCR_gui.optionSpacing; } SCR_gui.CreateOption("Options", optionPos); SCR_gui.CreateIcon("Controls", Vector3.zero); } if (com == 1) { //OPTIONS SCR_input.rightClickAction = 0; SCR_gui.CreateIcon("Options", Vector3.zero); optionPos = new Vector2(0.5f, 0.575f); SCR_gui.CreateOption("ChangeSoundFX", optionPos); optionPos += SCR_gui.optionSpacing; if (SCR_main.hMusic) { SCR_gui.CreateOption("ChangeMusic", optionPos); optionPos += SCR_gui.optionSpacing; } SCR_gui.CreateOption("WipeData", optionPos); optionPos += SCR_gui.optionSpacing; SCR_gui.CreateOption("OptionsReturn", optionPos); } if (com == 2) { //WIPE DATA SCR_input.rightClickAction = 2; SCR_gui.CreateIcon("WipeData", Vector3.zero); optionPos = new Vector2(0.5f, 0.5f); SCR_gui.CreateOption("WipeDataYes", optionPos); optionPos += SCR_gui.optionSpacing; SCR_gui.CreateOption("WipeDataNo", optionPos); } if (com == 3) { //HIGH SCORES SCR_input.rightClickAction = 0; SCR_gui.CreateIcon("HighScores", Vector3.zero); float highScoreY = 0.7f; float highScoreSpacing = -0.045f; float rankX = 0.475f; float scoreX = 0.525f; for (int i = 0; i < SCR_main.highScore.Count; i++) { SCR_text tRank = SCR_gui.CreateText("HighScoreRank", new Vector3(rankX, highScoreY, 0f)); tRank.UpdateText((i + 1).ToString()); SCR_text tScore = SCR_gui.CreateText("HighScoreNumber", new Vector3(scoreX, highScoreY, 0f)); tScore.UpdateText(SCR_main.highScore[i].ToString()); highScoreY += highScoreSpacing; } SCR_gui.CreateOption("HighScoresReturn", new Vector2(0.5f, 0.15f)); } }
void Awake() { GameObject m = GameObject.Find("MAIN"); main = m.GetComponent <SCR_main>(); music = m.GetComponent <SCR_music>(); if (stageMusic && SCR_main.hMusic) { music.PlayMusic(stageMusic); } SCR_input.playerControlActive = false; pauseAllowed = false; paused = false; SCR_main.scoreRec = SCR_main.score; scoreRec = SCR_main.score; GameObject camInst = Instantiate(stageCamera, Vector3.zero, Quaternion.identity) as GameObject; GameObject spawnPointPlayer = GameObject.Find("SpawnPointPlayer"); Vector3 playerPos = new Vector3(spawnPointPlayer.transform.position.x, 0f, spawnPointPlayer.transform.position.z); if (main.playerSelect == true) { GameObject playerInst = Instantiate(main.playerObj1, playerPos, Quaternion.identity) as GameObject; Destroy(spawnPointPlayer); player = playerInst.GetComponent <SCR_character>(); SetupStageSize(); cam = camInst.GetComponent <SCR_camStage>(); cam.SetTarget(playerInst.transform); cam.InitiateStage(0); } else if (main.playerSelect == false) { GameObject playerInst = Instantiate(main.playerObj2, playerPos, Quaternion.identity) as GameObject; Destroy(spawnPointPlayer); player = playerInst.GetComponent <SCR_character>(); SetupStageSize(); cam = camInst.GetComponent <SCR_camStage>(); cam.SetTarget(playerInst.transform); cam.InitiateStage(0); } if (skyBoxMaterial) { RenderSettings.skybox = skyBoxMaterial; } if (SCR_main.hCursor) { Cursor.visible = false; } SetState(10); SCR_gui.CreateScreenCover(0); }
void UpdateState() { stateCounter += Time.deltaTime; //INTRO if (state == 10) { if (stateCounter >= 0.5f) { CreateCountDown(0); StateNext(); } } if (state == 11) { if (stateCounter >= 1f) { CreateCountDown(1); StateNext(); } } if (state == 12) { if (stateCounter >= 1f) { cam.InitiateStage(1); CreateCountDown(2); StateNext(); } } if (state == 13) { if (stateCounter >= 1f) { CreateCountDown(3); pauseAllowed = true; SCR_input.playerControlActive = true; SCR_enemySpawner.spawnOn = true; player.GetComponent <SCR_characterControl>().ReticleOn(true); StateNext(); } } if (state == 14) { if (stateCounter >= 1f) { ShowHUD(true); SetState(0); } } //FAIL if (state == 20) { if (stateCounter >= 0.6f) { SCR_gui.CreateIcon("GameOver", Vector3.zero); if (SCR_main.hMusic) { music.FadeOut(1); } StateNext(); } } if (state == 21) { if (stateCounter >= 0.3f) { if (SCR_main.hCursor) { Cursor.visible = true; } optionPos = stageFinishOptionPos; SCR_gui.CreateOption("StageFailRetry", optionPos); optionPos += SCR_gui.optionSpacing; SCR_gui.CreateOption("StageFailExit", optionPos); SetState(0); } } //SUCCESS if (state == 30) { if (stateCounter >= 1f) { SCR_input.playerControlActive = false; player.GetComponent <SCR_characterControl>().ReticleOn(false); player.AttackCancel(); player.speed[1] = Vector3.zero; player.PlayAnim(0); if (SCR_main.hMusic) { music.FadeOut(1); } StateNext(); } } if (state == 31) { if (stateCounter >= 0.3f) { startTimer = false; SCR_gui.CreateIcon("StageComplete", Vector3.zero); StateNext(); } } if (state == 32) { if (stateCounter >= 0.2f) { if (SCR_main.hCursor) { Cursor.visible = true; } optionPos = stageFinishOptionPos; SCR_gui.CreateOption("StageCompleteContinue", optionPos); optionPos += SCR_gui.optionSpacing; SCR_gui.CreateOption("StageCompleteExit", optionPos); SetState(0); } } }