public void Update() { Movement(); Rotate(); if (Input.GetKeyDown(KeyCode.Space)) { weapon.Fire(this.gameObject); } SCR_GameManager.HealthChange(health); SCR_GameManager.HealthMaxChange(maxHealth); }
public override void RemoveHealth(int damage) { base.RemoveHealth(damage); SCR_GameManager.HealthChange(health); }
public override void AddHealth(int heal) { base.AddHealth(heal); SCR_GameManager.HealthChange(health); }