public void Update()
 {
     Movement();
     Rotate();
     if (Input.GetKeyDown(KeyCode.Space))
     {
         weapon.Fire(this.gameObject);
     }
     SCR_GameManager.HealthChange(health);
     SCR_GameManager.HealthMaxChange(maxHealth);
 }
 public override void RemoveHealth(int damage)
 {
     base.RemoveHealth(damage);
     SCR_GameManager.HealthChange(health);
 }
 public override void AddHealth(int heal)
 {
     base.AddHealth(heal);
     SCR_GameManager.HealthChange(health);
 }