예제 #1
0
    public override RuntimeInputConfiguration GetRuntimeInputConfiguration()
    {
        RuntimeInputConfiguration runtimeConfig = new RuntimeInputConfiguration();

        runtimeConfig.AddInputBinding(InputBindingName.PLAYER_INV_USEOREQUIP, equipBinding.GetCopy());

        return(runtimeConfig);
    }
    public override RuntimeInputConfiguration GetRuntimeInputConfiguration()
    {
        RuntimeInputConfiguration runtimeInputConfiguration = new RuntimeInputConfiguration();

        runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_HORIZONTAL, horizontalBinding.GetCopy());
        runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_VERTICAL, verticalBinding.GetCopy());
        runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_ATTACK, attackBinding.GetCopy());
        runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_CAMHORIZONTAL, camHorizontalBinding.GetCopy());
        runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_CAMVERTICAL, camVerticalBinding.GetCopy());
        runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_INTERACT, interactBinding.GetCopy());
        runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_TOGGLE_TARGETING, toggleTargetingBinding.GetCopy());
        runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_NEXT_TARGET, nextTargetBinding.GetCopy());
        runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_PRIMARY_SKILL, primarySkillBinding.GetCopy());
        runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_SECONDARY_SKILL, secondarySkillBinding.GetCopy());

        return(runtimeInputConfiguration);
    }
예제 #3
0
    public override RuntimeInputConfiguration GetRuntimeInputConfiguration()
    {
        RuntimeInputConfiguration runtimeInputConfiguration = new RuntimeInputConfiguration();

        runtimeInputConfiguration.AddInputBinding(InputBindingName.TOGGLE_PAUSE, pauseBinding.GetCopy());

        return(runtimeInputConfiguration);
    }