public override RuntimeInputConfiguration GetRuntimeInputConfiguration() { RuntimeInputConfiguration runtimeConfig = new RuntimeInputConfiguration(); runtimeConfig.AddInputBinding(InputBindingName.PLAYER_INV_USEOREQUIP, equipBinding.GetCopy()); return(runtimeConfig); }
public override RuntimeInputConfiguration GetRuntimeInputConfiguration() { RuntimeInputConfiguration runtimeInputConfiguration = new RuntimeInputConfiguration(); runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_HORIZONTAL, horizontalBinding.GetCopy()); runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_VERTICAL, verticalBinding.GetCopy()); runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_ATTACK, attackBinding.GetCopy()); runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_CAMHORIZONTAL, camHorizontalBinding.GetCopy()); runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_CAMVERTICAL, camVerticalBinding.GetCopy()); runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_INTERACT, interactBinding.GetCopy()); runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_TOGGLE_TARGETING, toggleTargetingBinding.GetCopy()); runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_NEXT_TARGET, nextTargetBinding.GetCopy()); runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_PRIMARY_SKILL, primarySkillBinding.GetCopy()); runtimeInputConfiguration.AddInputBinding(InputBindingName.GAMEPLAY_SECONDARY_SKILL, secondarySkillBinding.GetCopy()); return(runtimeInputConfiguration); }
public override RuntimeInputConfiguration GetRuntimeInputConfiguration() { RuntimeInputConfiguration runtimeInputConfiguration = new RuntimeInputConfiguration(); runtimeInputConfiguration.AddInputBinding(InputBindingName.TOGGLE_PAUSE, pauseBinding.GetCopy()); return(runtimeInputConfiguration); }