public override void Init() { GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube); obj.name = "target"; obj.transform.position = Vector3.zero; GameObject.CreatePrimitive(PrimitiveType.Plane); GameObject camera = Camera.main.gameObject; camera.transform.position = new Vector3(-2, 6, -5); camera.transform.eulerAngles = new Vector3(56, 25, 0); camera.AddComponent <RuntimeHandle>(); RuntimeHandle.SetTarget(obj.transform); }
void Start() { runtimeHandle = GetComponent <RuntimeHandle>(); }