Beispiel #1
0
    public override void Init()
    {
        GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);

        obj.name = "target";
        obj.transform.position = Vector3.zero;

        GameObject.CreatePrimitive(PrimitiveType.Plane);


        GameObject camera = Camera.main.gameObject;

        camera.transform.position    = new Vector3(-2, 6, -5);
        camera.transform.eulerAngles = new Vector3(56, 25, 0);
        camera.AddComponent <RuntimeHandle>();
        RuntimeHandle.SetTarget(obj.transform);
    }
Beispiel #2
0
 void Start()
 {
     runtimeHandle = GetComponent <RuntimeHandle>();
 }