public void Equality_Copies_AreEqual() { // Arrange var rumbleA = new RumbleIntensity(); rumbleA.ForceFeedback = new ForceFeedbackIntensities(1.0f, 0.25f); rumbleA.ScreenShake = new ScreenShakeIntensities(Vector2.one, 1); var rumbleB = new RumbleIntensity(); rumbleB.ForceFeedback = new ForceFeedbackIntensities( rumbleA.ForceFeedback.LeftMotor, rumbleA.ForceFeedback.RightMotor); rumbleB.ScreenShake = new ScreenShakeIntensities( rumbleA.ScreenShake.Strength, rumbleA.ScreenShake.Vibrato); // Assert Assert.True(rumbleA.Equals(rumbleB), "Expected rumbleIntensity copies to be Equal but they are not."); }
public void Equality_UnequalCopies_AreNotEqual() { // Arrange var rumbleA = new RumbleIntensity(); rumbleA.ForceFeedback = new ForceFeedbackIntensities(1.0f, 0.0f); rumbleA.ScreenShake = new ScreenShakeIntensities(Vector2.one, 1); var rumbleB = new RumbleIntensity(); rumbleB.ForceFeedback = new ForceFeedbackIntensities( rumbleA.ForceFeedback.LeftMotor, 0.1f); rumbleB.ScreenShake = new ScreenShakeIntensities( rumbleA.ScreenShake.Strength, rumbleA.ScreenShake.Vibrato); // Assert Assert.False(rumbleA.Equals(rumbleB), "Expected unexact rumbleIntensity copies not to be Equal but they are."); }