public void Add_NormalCase_Adds() { // Arrange var rumbleA = new RumbleIntensity(); rumbleA.ForceFeedback = new ForceFeedbackIntensities(1.0f, 0.25f); rumbleA.ScreenShake = new ScreenShakeIntensities(Vector2.one, 1); var rumbleB = new RumbleIntensity(); rumbleB.ForceFeedback = new ForceFeedbackIntensities(1.0f, 0.25f); rumbleB.ScreenShake = new ScreenShakeIntensities(new Vector2(3.0f, 3.0f), 1); var expectedAdd = new RumbleIntensity(); expectedAdd.ForceFeedback = new ForceFeedbackIntensities(1.0f, 0.5f); expectedAdd.ScreenShake = new ScreenShakeIntensities(new Vector2(4.0f, 4.0f), 1); // Act var aPlusB = rumbleA + rumbleB; // Assert Assert.AreEqual(expectedAdd, aPlusB, "Expected Added Rumbles to be equal but they are not."); }
public Rumble( RumbleIntensity rumbleIntensity, float lifetime, ITimeModulator timeModulator, IDistanceModulator distanceModulator) { FullRumbleIntensity = rumbleIntensity; Lifetime = lifetime; TimeModulator = timeModulator; DistanceModulator = distanceModulator; }
public void Equality_Copies_AreEqual() { // Arrange var rumbleA = new RumbleIntensity(); rumbleA.ForceFeedback = new ForceFeedbackIntensities(1.0f, 0.25f); rumbleA.ScreenShake = new ScreenShakeIntensities(Vector2.one, 1); var rumbleB = new RumbleIntensity(); rumbleB.ForceFeedback = new ForceFeedbackIntensities( rumbleA.ForceFeedback.LeftMotor, rumbleA.ForceFeedback.RightMotor); rumbleB.ScreenShake = new ScreenShakeIntensities( rumbleA.ScreenShake.Strength, rumbleA.ScreenShake.Vibrato); // Assert Assert.True(rumbleA.Equals(rumbleB), "Expected rumbleIntensity copies to be Equal but they are not."); }
public void Equality_UnequalCopies_AreNotEqual() { // Arrange var rumbleA = new RumbleIntensity(); rumbleA.ForceFeedback = new ForceFeedbackIntensities(1.0f, 0.0f); rumbleA.ScreenShake = new ScreenShakeIntensities(Vector2.one, 1); var rumbleB = new RumbleIntensity(); rumbleB.ForceFeedback = new ForceFeedbackIntensities( rumbleA.ForceFeedback.LeftMotor, 0.1f); rumbleB.ScreenShake = new ScreenShakeIntensities( rumbleA.ScreenShake.Strength, rumbleA.ScreenShake.Vibrato); // Assert Assert.False(rumbleA.Equals(rumbleB), "Expected unexact rumbleIntensity copies not to be Equal but they are."); }
public void Scale_NormalCase_Scales() { // Arrange var rumbleA = new RumbleIntensity(); rumbleA.ForceFeedback = new ForceFeedbackIntensities(1.0f, 0.25f); rumbleA.ScreenShake = new ScreenShakeIntensities(Vector2.one, 1); float scalar = 0.5f; var expectedScaledRumble = new RumbleIntensity(); expectedScaledRumble.ForceFeedback = new ForceFeedbackIntensities(0.5f, 0.125f); // for now only Strength is scaled for Screenshake expectedScaledRumble.ScreenShake = new ScreenShakeIntensities(new Vector2(0.5f, 0.5f), 1); // Act var aScaled = rumbleA * scalar; // Assert Assert.AreEqual(expectedScaledRumble, aScaled, "ExpectedScaledRumble did not match actual scaled rumbleIntensity."); }
public RumbleIntensity CalculateFalloff(RumbleIntensity rumbleIntensity, float percentFromCenter) => this.intensity;
public MockDistanceModulator(RumbleIntensity intensityOut) { this.intensity = intensityOut; }
public RumbleIntensity CalculateIntensity(RumbleIntensity rumbleIntensity, float time) => this.intensity;
public MockTimeModulator(RumbleIntensity intensityOut) { this.intensity = intensityOut; }