private void refreshNeigbors() { //lock must be used, since these variables can be accessed from Game1 methods lock (NeighborsTable) { NeighborsTable.Clear(); //NeighborsTable.AddRange(Program.NodeListuC.Where(x => IsNeigbor(x)).Select(x => x.NodeAddress)); foreach (var node in Program.NodeListuC) { if (IsNeigbor(node)) { NeighborsTable.Add(node.NodeAddress); } } } //remove from routeTable all the gateways that currently aren't neighbors lock (RouteTable) { foreach (var item in RouteTable.ToList()) { byte address = item.Key; byte gateway = item.Value[0]; if (!NeighborsTable.Contains(gateway))//gateway is not neighbor { RouteTable.Remove(address); } } } }
public void RefreshNeigbors() { lock (RouteTable) { lock (NeighborsTable) { NeighborsTable.Clear(); foreach (var node in Program.NodeList) { if (IsNeigbor(node)) { NeighborsTable.Add(node.Address); if (RouteTable.ContainsKey(node.Address)) { RouteTable.Remove(node.Address); } RouteTable.Add(node.Address, new KeyValuePair <string, int>(node.Address, 0)); //Longitud = 0 -> Camino directo } } } List <string> removeList = new List <string>(); foreach (var item in RouteTable) { if (!NeighborsTable.Contains(item.Value.Key))//is not a neigbor { removeList.Add(item.Key); } } foreach (string address in removeList) { RouteTable.Remove(address); } } }
void mainLoopTimer_Elapsed(object sender, ElapsedEventArgs e) { lock (this) { mainLoopTimer.Enabled = false; RefreshNeigbors(); TimeSpan iterationTime = new TimeSpan(DateTime.Now.Ticks); int diff = (int)(iterationTime - lastIterationTime).TotalMilliseconds; lastIterationTime = iterationTime; if (LookTable.Count > 0) //Check pending searches { List <string> items = LookTable.Keys.ToList(); for (int i = 0; i < items.Count; i++) { string search = items[i]; var aux = LookTable[search]; if (aux.Value > 0) { int newCount = aux.Value - diff; LookTable[search] = new KeyValuePair <string, int>(aux.Key, newCount); } else { LookTable.Remove(search); } } } if (outputBuffer.Count > 0)//Messages to send { List <RFMessage> items = outputBuffer.Keys.ToList(); //List<RFMessage> removeList = new List<RFMessage>(); foreach (var outmsg in items) { if (!LookTable.ContainsKey(outmsg.To))//Look finished { transmitRF(outmsg); //removeList.Add(outmsg); outputBuffer.Remove(outmsg); } else if (LookTable[outmsg.To].Value <= 0) { Program.MessageBoxCustom("Timeout superado", "MESSAGE FROM " + outmsg.Root + " TO " + outmsg.To + " "); //removeList.Add(outmsg); outputBuffer.Remove(outmsg); LookTable.Remove(outmsg.To); } } //outputBuffer.RemoveAll(x => removeList.Contains(x)); } if (inputBuffer.Count > 0)//Messages to read { RFMessage message = inputBuffer[0]; byte maskHeader = (byte)(message.Header & 0xC0); if (maskHeader == 0x40)//Is RouteAnswer? { if (RouteTable.ContainsKey(message.Data)) { RFMessage routeResponse = new RFMessage(); routeResponse.To = message.From; routeResponse.From = Address; routeResponse.Header = (byte)(0x20 | RouteTable[message.Data].Value); //RouteResponse OK y longitud almacenada en la routeTable routeResponse.Data = message.Data; //Search Node Node Dest = Program.NodeList.First <Node>(x => x.Address == message.From); Dest.SendMessage(routeResponse); } else { LookFor(message.Data, message.From); } } else if (maskHeader == 0x00) //Is RouteResponse? { bool isOK = (message.Header & 0xE0) == 0x20; //is OK? if (isOK) { byte distance = (byte)(message.Header & 0x1F); if (distance == 0x1F) { throw new IndexOutOfRangeException(); //Distance Overflow } if (RouteTable.ContainsKey(message.Data)) { if ((distance + 1) < RouteTable[message.Data].Value) //Short way { RouteTable[message.Data] = new KeyValuePair <string, int>(message.From, distance + 1); } } else { RouteTable.Add(message.Data, new KeyValuePair <string, int>(message.From, distance + 1)); } } else if (RouteTable.ContainsKey(message.Data) && RouteTable[message.Data].Key == message.From) { RouteTable.Remove(message.Data); //Avisar a mis vecinos de que ya no puedo llegar al destinatario del mensaje foreach (var nodeAddress in NeighborsTable) { if (message.From != nodeAddress) { RFMessage routeResponse = new RFMessage(); routeResponse.To = nodeAddress; routeResponse.From = Address; routeResponse.Data = message.Data; //Search Node routeResponse.Header = 0x00; //RouteResponse FAIL routeResponse.Root = message.Root; //TRAMPA Node Dest = Program.NodeList.First <Node>(x => x.Address == routeResponse.To); Dest.SendMessage(routeResponse); } } //TODO: Si existen mensajes pendientes para este nodo, se reintenta para trazar una nueva ruta if (message.Root == Address)//outputBuffer.Exists(x => x.To == message.Data)) { //RFMessage retry = outputBuffer.First(x => x.To == message.Data); //outputBuffer.Remove(retry); //transmitRF(retry); Program.MessageBoxCustom("Ha cambiado la topologia de la red. Reenviar", "MESSAGE FROM " + Address + " TO " + message.Data + " "); } } if (LookTable.ContainsKey(message.Data) && LookTable[message.Data].Key != null) { RFMessage routeResponse = new RFMessage(); routeResponse.To = LookTable[message.Data].Key; routeResponse.From = Address; routeResponse.Data = message.Data; //Search Node if (isOK) { routeResponse.Header = (byte)(0x20 | (byte)(message.Header & 0x1F) + 1); //RouteResponse OK y longitud recibida + 1 } else { routeResponse.Header = 0x00; //RouteResponse FAIL } Node Dest = Program.NodeList.First <Node>(x => x.Address == routeResponse.To); Dest.SendMessage(routeResponse); } LookTable.Remove(message.Data); } else //Is a message { if (message.To == Address) //it's to me? { message.Data += Address; Program.MessageBoxCustom(message.Data, "MESSAGE FROM " + message.Root + " TO " + message.To + " "); } else if (RouteTable.ContainsKey(message.To)) { message.From = Address; message.Data += Address + " -> "; Node Dest = Program.NodeList.First <Node>(x => x.Address == RouteTable[message.To].Key); Dest.SendMessage(message); } else { RFMessage routeResponse = new RFMessage(); routeResponse.To = message.From; routeResponse.From = Address; routeResponse.Data = message.To; //Search Node routeResponse.Header = 0x00; //RouteResponse FAIL routeResponse.Root = message.Root; //TRAMPA Node Dest = Program.NodeList.First <Node>(x => x.Address == routeResponse.To); Dest.SendMessage(routeResponse); } } inputBuffer.Remove(message); } } }
private void loop() { TimeSpan iterationTime = new TimeSpan(DateTime.Now.Ticks); refreshNeigbors(); if (routeBuffer.Count > 0) //check the outstanding route messages { ROUTE_MSG message = routeBuffer[0]; if (message.header_restype == 1) //Route Answer { bool isNeighbor = NeighborsTable.Contains(message.reference); //Check if the first variable returns true, because in this case the second search is not needed if (isNeighbor || RouteTable.ContainsKey(message.reference)) { ROUTE_MSG routeResponse = new ROUTE_MSG(); if (isNeighbor) { routeResponse.header_distance = 1; } else { routeResponse.header_distance = (byte)(RouteTable[message.reference][1] + 1); } routeResponse.header_restype = 0; //RESPONSE routeResponse.header_type = 0; //ROUTE routeResponse.header_ok = 1; routeResponse.from = NodeAddress; routeResponse.to = message.from; routeResponse.parent = NodeAddress; routeResponse.reference = message.reference; NodeuC Dest = Program.GetNode(message.parent); Dest.SendMessage(routeResponse); //TODO: Notify the node sought to avoid a possible subsequent search in the opposite routeResponse.header_distance = (byte)(message.header_distance + 1); routeResponse.from = NodeAddress; routeResponse.to = message.reference; routeResponse.parent = NodeAddress; routeResponse.reference = message.from; Dest = Program.GetNode(isNeighbor ? message.reference : RouteTable[message.reference][0]); Dest.SendMessage(routeResponse); addToRouteTable(message.from, message.parent, message.header_distance); } else { LookFor(message.reference, message.parent, message.from, (byte)(message.header_distance + 1)); } Color = Color.Yellow; } else //Route Response { if (message.header_ok > 0) { addToRouteTable(message.reference, message.parent, message.header_distance); if (LookTable.ContainsKey(message.reference)) { byte interested = LookTable[message.reference][0]; if (interested != 0) { ROUTE_MSG routeResponse = new ROUTE_MSG(); routeResponse.header_distance = (byte)(message.header_distance + 1); routeResponse.header_restype = 0; //RESPONSE routeResponse.header_type = 0; //ROUTE routeResponse.header_ok = 1; routeResponse.from = message.from; routeResponse.to = message.to; routeResponse.parent = NodeAddress; routeResponse.reference = message.reference; NodeuC Dest = Program.GetNode(interested); Dest.SendMessage(routeResponse); //Store the way back if distance > 0 (message.to is not a neighbor) byte distance = LookTable[message.reference][2]; if (distance > 0) { addToRouteTable(message.to, interested, distance); } } LookTable.Remove(message.reference); Color = Color.Purple; } } //This case is given when it tried to route a message from a node that is no longer able to reach the recipient. else if (RouteTable.ContainsKey(message.reference) && RouteTable[message.reference][0] == message.parent) { RouteTable.Remove(message.reference); //Notify the neighbors that I can't reach the intended recipient foreach (var neighborAddress in NeighborsTable) { if (message.parent != neighborAddress) { ROUTE_MSG routeResponse = new ROUTE_MSG(); routeResponse.header_restype = 0; //RESPONSE routeResponse.header_type = 0; //ROUTE routeResponse.header_ok = 0; //FAIL routeResponse.header_distance = message.header_distance; routeResponse.from = NodeAddress; routeResponse.to = message.to; routeResponse.parent = NodeAddress; routeResponse.reference = message.reference; NodeuC Dest = Program.GetNode(neighborAddress); Dest.SendMessage(routeResponse); } } //TODO: If there are pending messages for this node, try to trace a new route if (message.to == NodeAddress) { Program.MessageBoxCustom("Ha cambiado la topología de la red. Reenviar", "MESSAGE " + message.header_distance + " FROM " + NodeAddress + " TO " + message.reference + " "); } } } routeBuffer.Remove(message); } if (dataInputBuffer.Count > 0)//Data messages to read { Color = Color.YellowGreen; DATA_MSG message = dataInputBuffer[0]; bool isNeighbor; if (message.to == NodeAddress) //it's to me? { Color = Color.Magenta; message.data += NodeAddress; Program.MessageBoxCustom(message.data, "MESSAGE " + message.header_id + " FROM " + message.from + " TO " + message.to + " BY " + message.parent + " "); } else if ((isNeighbor = NeighborsTable.Contains(message.to)) || RouteTable.ContainsKey(message.to)) { message.parent = NodeAddress; message.data += NodeAddress + " -> "; NodeuC Dest = Program.GetNode(isNeighbor ? message.to : RouteTable[message.to][0]); Dest.SendMessage(message); } else { ROUTE_MSG routeResponse = new ROUTE_MSG(); routeResponse.header_restype = 0; //RESPONSE routeResponse.header_type = 0; //ROUTE routeResponse.header_ok = 0; //FAIL routeResponse.header_distance = message.header_id; //Use the length field to store the id of the failed message routeResponse.from = NodeAddress; routeResponse.to = message.from; routeResponse.parent = NodeAddress; routeResponse.reference = message.to; NodeuC Dest = Program.GetNode(message.parent); Dest.SendMessage(routeResponse); } dataInputBuffer.Remove(message); } if (dataOutputBuffer.Count > 0)//Messages to send { List <DATA_MSG> items = dataOutputBuffer.ToList(); foreach (var message in items) { if (!LookTable.ContainsKey(message.to))//Look finished { transmitRF(message); dataOutputBuffer.Remove(message); } else if (LookTable[message.to][1] >= TIMEOUT) { Program.MessageBoxCustom("Timeout superado", "MESSAGE FROM " + message.from + " TO " + message.to + " "); dataOutputBuffer.Remove(message); LookTable.Remove(message.to); } } } int diff = (int)(iterationTime - lastLookTableUpdate).TotalMilliseconds; if (diff > 1000 && LookTable.Count > 0) //Check the pending searches every second { foreach (var item in LookTable.ToList()) { byte reference = item.Key; byte counter = item.Value[1]; if (counter < TIMEOUT) { LookTable[reference][1]++; } else { LookTable.Remove(reference); //TIMEOUT limit exceeded } } lastLookTableUpdate = iterationTime; } }