public static List <Vector2> GetSquaresToCheck(Vector2 xy, Vector3 spin) { // List<Vector2> circle = Rotator.MidpointCenterAlgorithm(xy, spin); // Debug.LogFormat("checking {0}", xy); double xt = (double)spin[0] - (double)xy[0]; double yt = (double)spin[1] - (double)xy[1]; double radius = Math.Sqrt(xt * xt + yt * yt); Vector2 center = new Vector2(spin[0], spin[1]); List <Vector2> circle = Rotator.MakeCircle(center, radius); // Debug.LogFormat("xy:{0}, center: {1}", xy, center); // Debug.Log("logging circle"); // foreach(Vector2 p in circle) { // Debug.LogFormat("--{0}",p); // } Vector2 target = Rotator.RotateVector(xy, spin); bool ccw = (spin[2] == 1) ? true : false; // Debug.LogFormat("xy: {0}, target: {1}, ccw: {2}", xy, target, ccw); List <Vector2> a = Rotator.InclusiveSlice(circle, xy, target, ccw); // return circle; return(a); }