public TransformationMatrix3D(Vector3D trans, RotationMatrix3D rot) : base(4) { for (var i = 0; i < 4; i++) { base[i, i] = 1.0; } Rotation = rot; Translation = trans; }
public TransformationMatrix3D(RotationMatrix3D rot) : base(4) { base[3, 3] = 1.0; Rotation = rot; }