void FixedUpdate() { if (rb != null) { if (myMoveUpdate != null) { myMoveUpdate.Update(); } if (myRotateUpdate != null) { myRotateUpdate.Update(); } } }
// Update is called once per frame void Update() { if (myRig != null && !isGameEnded) { if (myRotateUpdate != null) { myRotateUpdate.Update(); if (leftController != null) { RotatePlayerByController(); } } speedUp(Time.deltaTime); //update visual powerBar.UpdateBarProcess((moveSpeed / maxSpeed) * 100F); //update my speed myRig.AddRelativeForce(Vector3.forward * moveSpeed); } }