public void SetGroup(RootMutation mutation)
 {
     mutation.Field <RoomWallObjectMutation>
     (
         "wallObject",
         resolve: _ => new { });
 }
 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <MaterialMutation>(
         "material",
         resolve: _ => new { }
         );
 }
예제 #3
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <UserMutations>(
         "user",
         resolve: context => new { });
 }
예제 #4
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <ShuttleMutations>(
         "shuttles",
         resolve: context => new { });
 }
예제 #5
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <ExplorersTeamMutations>(
         FIELD_NAME,
         resolve: context => new { });
 }
예제 #6
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <UserFriendMutation>(
         "friend",
         resolve: _ => new { });
 }
예제 #7
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <HouseMutation>(
         "house",
         resolve: _ => new { });
 }
예제 #8
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <PlanetMutations>(
         "planets",
         resolve: context => new { });
 }
예제 #9
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <ReportMutation>(
         "report",
         resolve: _ => new { });
 }
예제 #10
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <UserMutation>(
         "users",
         resolve: _ => new { });
 }
예제 #11
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <RobotMutations>(
         "robots",
         resolve: context => new { });
 }
 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <ContributorMutation>(
         "contributor",
         resolve: _ => new { });
 }
 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <ScheduleMutation>(
         "schedule",
         resolve: _ => new { });
 }
예제 #14
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <CaptainMutations>(
         "captains",
         resolve: context => new { });
 }
예제 #15
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <PublisherMutation>(
         "publishers",
         resolve: context => new { });
 }
 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <MaterialExpenditureMutation>(
         "expenditures",
         resolve: _ => new { });
 }
예제 #17
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <AccountMutation>(
         "account",
         resolve: _ => new { });
 }
예제 #18
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <LoginMutation>(
         "login",
         resolve: _ => new { });
 }
예제 #19
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <RoomJobMutation>(
         "roomJob",
         resolve: _ => new { });
 }
 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <PlanetMutations>(
         FIELD_NAME,
         resolve: context => new { });
 }
예제 #21
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <PermissionMutations>(
         "permissions",
         resolve: context => new { });
 }
예제 #22
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <ArticleMutation>(
         "articles",
         resolve: context => new { });
 }
예제 #23
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <ExplorationMutations>(
         "explorations",
         resolve: context => new { });
 }
예제 #24
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 public void SetGroup(RootMutation mutation)
 {
     mutation.Field <TeamMutations>(
         "teams",
         resolve: context => new { });
 }