public void SetGroup(RootMutation mutation) { mutation.Field <RoomWallObjectMutation> ( "wallObject", resolve: _ => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <MaterialMutation>( "material", resolve: _ => new { } ); }
public void SetGroup(RootMutation mutation) { mutation.Field <UserMutations>( "user", resolve: context => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <ShuttleMutations>( "shuttles", resolve: context => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <ExplorersTeamMutations>( FIELD_NAME, resolve: context => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <UserFriendMutation>( "friend", resolve: _ => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <HouseMutation>( "house", resolve: _ => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <PlanetMutations>( "planets", resolve: context => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <ReportMutation>( "report", resolve: _ => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <UserMutation>( "users", resolve: _ => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <RobotMutations>( "robots", resolve: context => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <ContributorMutation>( "contributor", resolve: _ => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <ScheduleMutation>( "schedule", resolve: _ => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <CaptainMutations>( "captains", resolve: context => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <PublisherMutation>( "publishers", resolve: context => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <MaterialExpenditureMutation>( "expenditures", resolve: _ => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <AccountMutation>( "account", resolve: _ => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <LoginMutation>( "login", resolve: _ => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <RoomJobMutation>( "roomJob", resolve: _ => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <PlanetMutations>( FIELD_NAME, resolve: context => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <PermissionMutations>( "permissions", resolve: context => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <ArticleMutation>( "articles", resolve: context => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <ExplorationMutations>( "explorations", resolve: context => new { }); }
public void SetGroup(RootMutation mutation) { mutation.Field <TeamMutations>( "teams", resolve: context => new { }); }