// browse handler for mod root private void ModRootBrowseBtn_Click(object sender, EventArgs e) { DialogResult result = RootFolderSelectDialog.ShowDialog(); if (result == DialogResult.OK) { texturePackFolder = RootFolderSelectDialog.SelectedPath; modFolderInput.Text = texturePackFolder; } }
// Browse handler for gameroot private void GameRootBrowseBtn_Click(object sender, EventArgs e) { // Open a dialog to choose root folder DialogResult result = RootFolderSelectDialog.ShowDialog(); if (result == DialogResult.OK) { rootGameFolder = RootFolderSelectDialog.SelectedPath; locationInput.Text = rootGameFolder; } }