예제 #1
0
        // browse handler for mod root
        private void ModRootBrowseBtn_Click(object sender, EventArgs e)
        {
            DialogResult result = RootFolderSelectDialog.ShowDialog();

            if (result == DialogResult.OK)
            {
                texturePackFolder   = RootFolderSelectDialog.SelectedPath;
                modFolderInput.Text = texturePackFolder;
            }
        }
예제 #2
0
        // Browse handler for gameroot
        private void GameRootBrowseBtn_Click(object sender, EventArgs e)
        {
            // Open a dialog to choose root folder
            DialogResult result = RootFolderSelectDialog.ShowDialog();

            if (result == DialogResult.OK)
            {
                rootGameFolder     = RootFolderSelectDialog.SelectedPath;
                locationInput.Text = rootGameFolder;
            }
        }