public WorldDriver(RootDriver driver) : base(driver)
 {
 }
예제 #2
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 public MeshDriver(RootDriver driver) : base(driver)
 {
 }
 public CoreDriver(RootDriver driver) : base(driver)
 {
 }
예제 #4
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 public EngineDriver(RootDriver driver) : base(driver)
 {
 }
예제 #5
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 public ComponentDriver(RootDriver driver) : base(driver)
 {
 }
 public ResourceManagerDriver(RootDriver driver) : base(driver)
 {
 }
 public BaseDriver(RootDriver driver) => RootDriver = driver;
		public ResourceManager(IDictionary<Type, ResourceConstructor> resourcesInfo, RootDriver driver)
		{
			_resourcesInfo = resourcesInfo;
			_rootDriver = driver;
			_resourceCacheHandle = driver.ResourceManagerDriver.GetResourceCacheHandle();
		}
예제 #9
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 public ActorDriver(RootDriver driver) : base(driver)
 {
 }