public WorldDriver(RootDriver driver) : base(driver) { }
public MeshDriver(RootDriver driver) : base(driver) { }
public CoreDriver(RootDriver driver) : base(driver) { }
public EngineDriver(RootDriver driver) : base(driver) { }
public ComponentDriver(RootDriver driver) : base(driver) { }
public ResourceManagerDriver(RootDriver driver) : base(driver) { }
public BaseDriver(RootDriver driver) => RootDriver = driver;
public ResourceManager(IDictionary<Type, ResourceConstructor> resourcesInfo, RootDriver driver) { _resourcesInfo = resourcesInfo; _rootDriver = driver; _resourceCacheHandle = driver.ResourceManagerDriver.GetResourceCacheHandle(); }
public ActorDriver(RootDriver driver) : base(driver) { }