// Start is called before the first frame update void Start() { CC = gameManager.GetComponent <CameraControl>(); R_1 = gameManager.GetComponent <Room_1>(); switchSound = gameManager.GetComponent <AudioSource>(); Invoke("cutSwitch", 13); Invoke("cutSwitch", 26); }
// Start is called before the first frame update void Start() { CC = gameManager.GetComponent <CameraControl>(); R_1 = gameManager.GetComponent <Room_1>(); switchSound = gameManager.GetComponent <AudioSource>(); }