예제 #1
0
파일: Gamemap.cs 프로젝트: BjkGkh/R106
		internal void TeleportToItem(RoomUser user, RoomItem item)
		{
            if (user.SetStep)
                room.GetGameMap().GameMap[user.SetX, user.SetY] = user.SqState;
            else
                room.GetGameMap().GameMap[user.X, user.Y] = user.SqState;
            int itemCoord = item.GetDoubleCoordinate();
            int userCoord = user.GetDoubleCoordinate();
            UpdateUserMovement(ref userCoord, ref itemCoord, user);
            user.X = item.GetX;
            user.Y = item.GetY;
            user.Z = item.GetZ;
            
            if (user.isFlying)
                user.Z += 4 + 0.5 * Math.Sin(0.7 * user.flyk);

            user.SqState = GameMap[item.GetX, item.GetY];
            GameMap[user.X, user.Y] = 1;

            user.GoalX = user.X;
            user.GoalY = user.Y;
            user.SetStep = false;
            user.IsWalking = false;
            user.UpdateNeeded = true;
            user.OnStopWalk();

            if (item.GetBaseItem().IsSeat)
            {
                if (!user.Statusses.ContainsKey("sit"))
                {
                    user.Statusses.Add("sit", TextHandling.GetString(item.Height));
                }
            }
            else if (item.GetBaseItem().InteractionType == InteractionType.bed)
            {
                if (!user.Statusses.ContainsKey("lay"))
                {
                    user.Statusses.Add("lay", TextHandling.GetString(item.Height) + " null");
                }
            }
            user.Z = item.GetZ;
            if (user.isFlying)
                user.Z += 4 + (0.2 * 0.5 * Math.Sin(0.7 * user.flyk));
            user.RotHead = item.Rot;
            user.RotBody = item.Rot;

            user.UpdateNeeded = true;

            
            //item.OnUserWalk(user, false); BE GONE BUG
        }
예제 #2
0
파일: Freeze.cs 프로젝트: BjkGkh/R106
        private void FreezeUser(RoomUser user)
        {
            if (user.IsBot || user.shieldActive || user.team == Team.none)
                return;

            if (user.Freezed)
            {
                user.Freezed = false;
                user.ApplyEffect((int)user.team + 39);
                return;
            }
            user.Freezed = true;
            user.FreezeCounter = 0;

            user.FreezeLives--;

            if (user.FreezeLives <= 0)
            {
                user.ApplyEffect(-1);
                room.GetGameManager().AddPointToTeam(user.team, -20, user);
                user.team = Team.none;
                if (exitTeleport != null)
                    room.GetGameMap().TeleportToItem(user, exitTeleport);
                
                user.Freezed = false;
                user.SetStep = false;
                user.IsWalking = false;
                user.UpdateNeeded = true;
                user.OnStopWalk();

                return;
            }

            room.GetGameManager().AddPointToTeam(user.team, -10, user);
            user.ApplyEffect(12);

            ServerMessage message = PacketHandelingManager.GetRecycledItem(OutputCode.GamePlayerValueMessageEvent);
            message.AddInt32(user.InternalRoomID);
            message.AddInt32(user.FreezeLives);

            user.GetClient().SendMessage(message);
        }
예제 #3
0
        private void CalculatePath(RoomUser User, ref bool updated)
        {
            Gamemap map = room.GetGameMap();
            SquarePoint Point = DreamPathfinder.GetNextStep(User.X, User.Y, User.Z, User.GoalX, User.GoalY, map.GameMap, map.GetStackmap(), map.Model.SqFloorHeight,
                map.Model.MapSizeX, map.Model.MapSizeY, User.AllowOverride, map.DiagonalEnabled, map);

            if (Point.X == User.X && Point.Y == User.Y) //No path found, or reached goal (:
            {
                User.IsWalking = false;
                User.IsHorseWalking = false;
                User.OnStopWalk();
                User.RemoveStatus("mv");

                UpdateUserStatus(User, false);
            }
            else
            {
                HandleSetMovement(Point, User, ref updated, true);
                if (User.IsPet && User.PetGotUserRiding())
                {
                    RoomUser ridingPet = User.GetRoomUserRiding();
                    SetStepForUser(ridingPet);
                    HandleSetMovement(Point, ridingPet, ref updated, false);
                    UpdateUserEffect(ridingPet, ridingPet.X, ridingPet.Y);
                    ridingPet.UpdateNeeded = true;
                    FinishUserCycle(ridingPet);
                }
            }

            User.UpdateNeeded = true;
        }