internal void TeleportToItem(RoomUser user, RoomItem item) { if (user.SetStep) room.GetGameMap().GameMap[user.SetX, user.SetY] = user.SqState; else room.GetGameMap().GameMap[user.X, user.Y] = user.SqState; int itemCoord = item.GetDoubleCoordinate(); int userCoord = user.GetDoubleCoordinate(); UpdateUserMovement(ref userCoord, ref itemCoord, user); user.X = item.GetX; user.Y = item.GetY; user.Z = item.GetZ; if (user.isFlying) user.Z += 4 + 0.5 * Math.Sin(0.7 * user.flyk); user.SqState = GameMap[item.GetX, item.GetY]; GameMap[user.X, user.Y] = 1; user.GoalX = user.X; user.GoalY = user.Y; user.SetStep = false; user.IsWalking = false; user.UpdateNeeded = true; user.OnStopWalk(); if (item.GetBaseItem().IsSeat) { if (!user.Statusses.ContainsKey("sit")) { user.Statusses.Add("sit", TextHandling.GetString(item.Height)); } } else if (item.GetBaseItem().InteractionType == InteractionType.bed) { if (!user.Statusses.ContainsKey("lay")) { user.Statusses.Add("lay", TextHandling.GetString(item.Height) + " null"); } } user.Z = item.GetZ; if (user.isFlying) user.Z += 4 + (0.2 * 0.5 * Math.Sin(0.7 * user.flyk)); user.RotHead = item.Rot; user.RotBody = item.Rot; user.UpdateNeeded = true; //item.OnUserWalk(user, false); BE GONE BUG }
private void FreezeUser(RoomUser user) { if (user.IsBot || user.shieldActive || user.team == Team.none) return; if (user.Freezed) { user.Freezed = false; user.ApplyEffect((int)user.team + 39); return; } user.Freezed = true; user.FreezeCounter = 0; user.FreezeLives--; if (user.FreezeLives <= 0) { user.ApplyEffect(-1); room.GetGameManager().AddPointToTeam(user.team, -20, user); user.team = Team.none; if (exitTeleport != null) room.GetGameMap().TeleportToItem(user, exitTeleport); user.Freezed = false; user.SetStep = false; user.IsWalking = false; user.UpdateNeeded = true; user.OnStopWalk(); return; } room.GetGameManager().AddPointToTeam(user.team, -10, user); user.ApplyEffect(12); ServerMessage message = PacketHandelingManager.GetRecycledItem(OutputCode.GamePlayerValueMessageEvent); message.AddInt32(user.InternalRoomID); message.AddInt32(user.FreezeLives); user.GetClient().SendMessage(message); }
private void CalculatePath(RoomUser User, ref bool updated) { Gamemap map = room.GetGameMap(); SquarePoint Point = DreamPathfinder.GetNextStep(User.X, User.Y, User.Z, User.GoalX, User.GoalY, map.GameMap, map.GetStackmap(), map.Model.SqFloorHeight, map.Model.MapSizeX, map.Model.MapSizeY, User.AllowOverride, map.DiagonalEnabled, map); if (Point.X == User.X && Point.Y == User.Y) //No path found, or reached goal (: { User.IsWalking = false; User.IsHorseWalking = false; User.OnStopWalk(); User.RemoveStatus("mv"); UpdateUserStatus(User, false); } else { HandleSetMovement(Point, User, ref updated, true); if (User.IsPet && User.PetGotUserRiding()) { RoomUser ridingPet = User.GetRoomUserRiding(); SetStepForUser(ridingPet); HandleSetMovement(Point, ridingPet, ref updated, false); UpdateUserEffect(ridingPet, ridingPet.X, ridingPet.Y); ridingPet.UpdateNeeded = true; FinishUserCycle(ridingPet); } } User.UpdateNeeded = true; }