// Use this for initialization void Start() { roomManager = gameObject.GetComponentInParent <RoomManagerScript> (); leftDoorSpriteRenderer = leftDoor.GetComponent <SpriteRenderer> (); rightDoorSpriteRenderer = rightDoor.GetComponent <SpriteRenderer> (); doorsOpen = false; }
void Start() { roomManager = gameObject.GetComponentInParent <RoomManagerScript> (); positiveOrientation = positiveDoor.transform.rotation; negativeOrientation = negativeDoor.transform.rotation; doorsOpen = false; }
private void Awake() { m_CurrentHealth = m_MaxHealth; if (enemyName == "goodBullet") { player = GameObject.FindGameObjectWithTag("Player"); room = GameObject.FindGameObjectWithTag("Room4").GetComponent <RoomManagerScript>(); } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } ResetFlash(); }