// Use this for initialization
 void Start()
 {
     roomManager             = gameObject.GetComponentInParent <RoomManagerScript> ();
     leftDoorSpriteRenderer  = leftDoor.GetComponent <SpriteRenderer> ();
     rightDoorSpriteRenderer = rightDoor.GetComponent <SpriteRenderer> ();
     doorsOpen = false;
 }
 void Start()
 {
     roomManager         = gameObject.GetComponentInParent <RoomManagerScript> ();
     positiveOrientation = positiveDoor.transform.rotation;
     negativeOrientation = negativeDoor.transform.rotation;
     doorsOpen           = false;
 }
Ejemplo n.º 3
0
 private void Awake()
 {
     m_CurrentHealth = m_MaxHealth;
     if (enemyName == "goodBullet")
     {
         player = GameObject.FindGameObjectWithTag("Player");
         room   = GameObject.FindGameObjectWithTag("Room4").GetComponent <RoomManagerScript>();
     }
 }
Ejemplo n.º 4
0
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }

        ResetFlash();
    }