public override double CardValue(TrustedAI ai, Player player, bool use, WrappedCard card, Player.Place place)
        {
            double value = ai.AjustWeaponRangeValue(player, card);

            foreach (Player p in ai.GetEnemies(player))
            {
                if (RoomLogic.HasShownArmorEffect(ai.Room, p) && RoomLogic.DistanceTo(ai.Room, player, p, null, true) <= 2)
                {
                    value += 0.5;
                }
            }

            return(value);
        }
예제 #2
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        public override bool OnSkillInvoke(TrustedAI ai, Player player, object data)
        {
            if (ai.WillShowForAttack())
            {
                Room room   = ai.Room;
                int  adjust = RoomLogic.PlayerHasShownSkill(room, player, "mashu_madai") ? 0 : -1;

                foreach (Player p in room.GetOtherPlayers(player))
                {
                    if (!ai.IsFriend(p) && RoomLogic.DistanceTo(room, player, p) + adjust <= 1)
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
        public override List <Player> OnPlayerChosen(TrustedAI ai, Player player, List <Player> targets, int min, int max)
        {
            Room room = ai.Room;

            if (room.GetTag("extra_target_skill") is CardUseStruct use)
            {
                List <Player> result = new List <Player>();
                if (use.Card.Name == ExNihilo.ClassName)
                {
                    foreach (Player p in targets)
                    {
                        if (ai.IsFriend(p) && !ai.HasSkill("zishu", p))
                        {
                            return new List <Player> {
                                       p
                            }
                        }
                    }
                    ;
                }
                else if (use.Card.Name.Contains(Slash.ClassName))
                {
                    List <ScoreStruct> scores = ai.CaculateSlashIncome(player, new List <WrappedCard> {
                        use.Card
                    }, targets, false);
                    if (scores.Count > 0 && scores[0].Score > 0)
                    {
                        return(scores[0].Players);
                    }
                }
                else if (use.Card.Name == Snatch.ClassName)
                {
                    foreach (Player p in targets)
                    {
                        if (ai.FindCards2Discard(player, p, use.Card.Name, "hej", HandlingMethod.MethodGet).Score > 0)
                        {
                            return new List <Player> {
                                       p
                            }
                        }
                        ;
                    }
                }
                else if (use.Card.Name == Dismantlement.ClassName)
                {
                    foreach (Player p in targets)
                    {
                        if (ai.FindCards2Discard(player, p, use.Card.Name, "hej", HandlingMethod.MethodDiscard).Score > 0)
                        {
                            return new List <Player> {
                                       p
                            }
                        }
                        ;
                    }
                }
                else if (use.Card.Name == IronChain.ClassName)
                {
                    foreach (Player p in targets)
                    {
                        if (ai.IsFriend(p) && !ai.HasSkill("jieying", p) && p.Chained)
                        {
                            return new List <Player> {
                                       p
                            }
                        }
                        ;
                    }
                    foreach (Player p in targets)
                    {
                        if (ai.IsEnemy(p) && !p.Chained)
                        {
                            return new List <Player> {
                                       p
                            }
                        }
                        ;
                    }
                }
                else if (use.Card.Name == FireAttack.ClassName)
                {
                    foreach (Player p in targets)
                    {
                        if (ai.IsEnemy(p))
                        {
                            return new List <Player> {
                                       p
                            }
                        }
                        ;
                    }
                }
                else if (use.Card.Name == Duel.ClassName)
                {
                    WrappedCard   duel    = use.Card;
                    List <Player> enemies = ai.Exclude(ai.GetEnemies(player), duel);
                    List <Player> friends = ai.Exclude(ai.FriendNoSelf, duel);
                    int           n1      = ai.GetKnownCardsNums(Slash.ClassName, "he", player);

                    if (ai.HasSkill("wushuang"))
                    {
                        n1 *= 2;
                    }
                    List <ScoreStruct> scores = new List <ScoreStruct>();
                    foreach (Player p in friends)
                    {
                        if (!targets.Contains(p))
                        {
                            continue;
                        }
                        bool fuyin = false;
                        if (ai.HasSkill("fuyin", p) && p.GetMark("fuyin") == 0)
                        {
                            int count = player.HandcardNum;
                            if (count > p.HandcardNum)
                            {
                                fuyin = true;
                            }
                        }
                        if (!fuyin)
                        {
                            ScoreStruct score = ai.GetDamageScore(new DamageStruct(duel, player, p));
                            score.Players = new List <Player> {
                                p
                            };
                            foreach (string skill in ai.GetKnownSkills(p))
                            {
                                SkillEvent skill_e = Engine.GetSkillEvent(skill);
                                if (skill_e != null)
                                {
                                    score.Score += skill_e.TargetValueAdjust(ai, duel, player, new List <Player> {
                                        p
                                    }, p);
                                }
                            }
                            scores.Add(score);
                        }
                    }
                    foreach (Player p in enemies)
                    {
                        if (!targets.Contains(p))
                        {
                            continue;
                        }
                        bool fuyin = false;
                        if (ai.HasSkill("fuyin", p) && p.GetMark("fuyin") == 0)
                        {
                            int count = player.HandcardNum;
                            foreach (int id in duel.SubCards)
                            {
                                if (room.GetCardPlace(id) == Place.PlaceHand)
                                {
                                    count--;
                                }
                            }

                            if (count > p.HandcardNum)
                            {
                                ScoreStruct score = new ScoreStruct
                                {
                                    Score   = 1,
                                    Players = new List <Player> {
                                        p
                                    }
                                };
                                scores.Add(score);
                                fuyin = true;
                            }
                        }

                        if (!fuyin)
                        {
                            bool   no_red   = p.GetMark("@qianxi_red") > 0;
                            bool   no_black = p.GetMark("@qianxi_black") > 0;
                            double n2       = ai.GetKnownCardsNums(Slash.ClassName, "he", p, player);

                            bool fuqi = false;
                            if (player.ContainsTag("wenji") && player.GetTag("wenji") is List <string> names && names.Contains(Name))
                            {
                                fuqi = true;
                            }
                            if (ai.HasSkill("fuqi", player) && RoomLogic.DistanceTo(room, player, p) == 1)
                            {
                                fuqi = true;
                            }

                            if (!fuqi && !ai.IsLackCard(p, Slash.ClassName))
                            {
                                int rate = 4;
                                if (ai.GetKnownCards(p).Count != p.HandcardNum)
                                {
                                    rate = 5;
                                    if (ai.HasSkill("longdan", p))
                                    {
                                        rate -= 2;
                                        if (no_black || no_red)
                                        {
                                            rate += 1;
                                        }
                                    }
                                    if (ai.HasSkill("wusheng", p) && !no_red)
                                    {
                                        rate -= 2;
                                    }
                                    int count = p.HandcardNum - ai.GetKnownCards(p).Count;
                                    count += p.GetHandPile(true).Count - ai.GetKnownHandPileCards(p).Count;
                                    if (no_red)
                                    {
                                        rate += 1;
                                    }
                                    if (no_black)
                                    {
                                        rate += 2;
                                    }
                                    n2 += ((double)count / rate);
                                }
                                if (ai.HasSkill("wushuang", p))
                                {
                                    n2 *= 2;
                                }
                            }
                            ScoreStruct score = new ScoreStruct
                            {
                                Players = new List <Player> {
                                    p
                                }
                            };
                            if (fuqi)
                            {
                                score.Score = ai.GetDamageScore(new DamageStruct(duel, player, p)).Score;
                            }
                            else if (n2 > n1)
                            {
                                score.Score = ai.GetDamageScore(new DamageStruct(duel, p, player)).Score;
                            }
                            else
                            {
                                score.Score = ai.GetDamageScore(new DamageStruct(duel, p, player)).Score - (n2 - 1) * 0.4;
                            }

                            foreach (string skill in ai.GetKnownSkills(p))
                            {
                                SkillEvent skill_e = Engine.GetSkillEvent(skill);
                                if (skill_e != null)
                                {
                                    score.Score += skill_e.TargetValueAdjust(ai, duel, player, new List <Player> {
                                        p
                                    }, p);
                                }
                            }
                            scores.Add(score);
                        }
                    }
                    if (scores.Count > 0)
                    {
                        scores.Sort((x, y) => { return(x.Score > y.Score ? -1 : 1); });
                        if (scores[0].Score > 1)
                        {
                            return(scores[0].Players);
                        }
                    }
                }
            }
            return(new List <Player>());
        }