public override void Use(Room room, CardUseStruct card_use) { WrappedCard card = card_use.Card; room.AddToPile(card_use.From, "wooden_ox", card.SubCards, false); WrappedCard treasure = room.GetCard(card_use.From.Treasure.Key); if (treasure != null) { List <Player> targets = new List <Player>(); foreach (Player p in room.GetOtherPlayers(card_use.From)) { if (!p.GetTreasure() && RoomLogic.CanPutEquip(p, treasure)) { targets.Add(p); } } if (targets.Count == 0) { return; } Player target = room.AskForPlayerChosen(card_use.From, targets, "ClassicWoodenOx", "@wooden_ox-move", true); if (target != null) { room.MoveCardTo(treasure, card_use.From, target, Place.PlaceEquip, new CardMoveReason(MoveReason.S_REASON_TRANSFER, card_use.From.Name, "ClassicWoodenOx", null)); } } }
public override bool IsAvailable(Room room, Player player, WrappedCard card) { if (room.GetCardPlace(card.Id) == Place.PlaceEquip) { return(false); } return(RoomLogic.IsProhibited(room, player, player, card) == null && RoomLogic.CanPutEquip(player, card) && base.IsAvailable(room, player, card)); }
public override CardUseStruct OnResponding(TrustedAI ai, Player player, string pattern, string prompt, object data) { CardUseStruct use = new CardUseStruct(null, player, new List <Player>()); if (!ai.WillShowForAttack()) { return(use); } List <int> ids = new List <int>(); Room room = ai.Room; foreach (int id in player.GetCards("he")) { WrappedCard card = room.GetCard(id); if (Engine.GetFunctionCard(card.Name) is EquipCard) { ids.Add(id); } } if (ids.Count > 0) { ai.SortByKeepValue(ref ids, false); foreach (int id in ids) { WrappedCard card = room.GetCard(id); EquipCard equip = (EquipCard)Engine.GetFunctionCard(card.Name); int index = (int)equip.EquipLocation(); List <Player> targets = ai.FriendNoSelf; ai.SortByDefense(ref targets, false); foreach (Player p in targets) { if (p.GetEquip(index) == -1 && RoomLogic.CanPutEquip(p, card)) { use.Card = new WrappedCard(HuyuanCard.ClassName) { Skill = Name, Mute = true }; use.Card.AddSubCard(id); use.To.Add(p); return(use); } } } } return(use); }
public override List <WrappedCard> GetTurnUse(TrustedAI ai, Player player) { Room room = ai.Room; ai.Target[Name] = null; if (player.HasUsed(ClassicWoodenOxCard.ClassName) || player.IsKongcheng() || player.GetPile("wooden_ox").Count >= 5) { return(null); } List <int> cards = player.GetCards("h"); int sub = -1; foreach (int id in cards) { WrappedCard card = room.GetCard(id); if (card.Name == DragonPhoenix.ClassName) { Player target = null; foreach (Player p in room.GetOtherPlayers(player)) { if (ai.HasSkill("zhangwu", p)) { target = p; break; } } if (target != null && !ai.IsFriend(target, player) || !ai.HasSkill(TrustedAI.LoseEquipSkill, player)) { sub = id; break; } } else if (card.Name == PeaceSpell.ClassName) { Player target = null; foreach (Player p in room.GetOtherPlayers(player)) { if (ai.HasSkill("wendao", p)) { target = p; break; } } if (target != null && !ai.IsFriend(target, player)) { sub = id; break; } } else if (card.Name == LuminouSpearl.ClassName) { Player target = null; foreach (Player p in room.GetOtherPlayers(player)) { if (ai.HasSkill("jubao", p)) { target = p; break; } } if (target != null && !ai.IsFriend(target, player)) { sub = id; break; } } } ai.SortByUseValue(ref cards); bool keep = false; if (ai.HasSkill("jijiu")) { foreach (Player p in ai.GetFriends(player)) { if (ai.IsWeak(p)) { keep = true; break; } } } if (!keep) { List <Player> targets = new List <Player>(); foreach (Player p in ai.FriendNoSelf) { if (RoomLogic.CanPutEquip(p, room.GetCard(player.Treasure.Key)) && ai.GetSameEquip(room.GetCard(player.Treasure.Key), p) == null) { targets.Add(p); } } Player next = null; room.SortByActionOrder(ref targets); foreach (Player p in targets) { if (!ai.WillSkipPlayPhase(p)) { next = p; break; } } if (next != null) { if (sub != -1) { ai.Target[Name] = next; WrappedCard card = new WrappedCard(ClassicWoodenOxCard.ClassName) { Skill = Name }; card.AddSubCard(sub); return(new List <WrappedCard> { card }); } else { KeyValuePair <Player, int> result = ai.GetCardNeedPlayer(cards, new List <Player> { next }); if (result.Key != null) { ai.Target[Name] = next; WrappedCard card = new WrappedCard(ClassicWoodenOxCard.ClassName) { Skill = Name }; card.AddSubCard(result.Value); return(new List <WrappedCard> { card }); } } } else if (ai.HasSkill(TrustedAI.LoseEquipSkill) && targets.Count > 0) { if (sub != -1) { ai.Target[Name] = targets[0]; WrappedCard card = new WrappedCard(ClassicWoodenOxCard.ClassName) { Skill = Name }; card.AddSubCard(sub); return(new List <WrappedCard> { card }); } else { ai.Target[Name] = targets[0]; ai.SortByUseValue(ref cards, false); WrappedCard card = new WrappedCard(ClassicWoodenOxCard.ClassName) { Skill = Name }; card.AddSubCard(cards[0]); return(new List <WrappedCard> { card }); } } else if (targets.Count > 0) { List <Player> weaks = new List <Player>(); foreach (Player p in targets) { if (ai.IsWeak(p)) { weaks.Add(p); } } if (sub != -1 && weaks.Count > 0) { ai.SortByDefense(ref weaks, false); ai.Target[Name] = weaks[0]; WrappedCard card = new WrappedCard(ClassicWoodenOxCard.ClassName) { Skill = Name }; card.AddSubCard(sub); return(new List <WrappedCard> { card }); } KeyValuePair <Player, int> result = ai.GetCardNeedPlayer(cards, weaks); if (result.Key != null) { ai.Target[Name] = result.Key; WrappedCard card = new WrappedCard(ClassicWoodenOxCard.ClassName) { Skill = Name }; card.AddSubCard(result.Value); return(new List <WrappedCard> { card }); } } } if (ai.GetOverflow(player) > 0) { WrappedCard card = new WrappedCard(ClassicWoodenOxCard.ClassName) { Skill = Name }; if (sub != -1) { card.AddSubCard(sub); } else { ai.SortByKeepValue(ref cards, false); card.AddSubCard(cards[ai.GetOverflow(player) - 1]); } return(new List <WrappedCard> { card }); } if (player.HandcardNum == 1 && ai.HasSkill("kongcheng|kongcheng_jx")) { WrappedCard card = new WrappedCard(ClassicWoodenOxCard.ClassName) { Skill = Name }; card.AddSubCards(player.GetCards("h")); return(new List <WrappedCard> { card }); } return(null); }